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tweak, missed a case
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@@ -20,6 +20,10 @@ void TemplateText::setup() {
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// Need std::string for pref_->setup() to fill from flash
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std::string value{this->initial_value_ != nullptr ? this->initial_value_ : ""};
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// For future hash migration: use migrate_entity_preference_() with:
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// old_key = get_preference_hash() + extra
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// new_key = get_preference_hash_v2() + extra
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// See: https://github.com/esphome/backlog/issues/85
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uint32_t key = this->get_preference_hash();
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key += this->traits.get_min_length() << 2;
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key += this->traits.get_max_length() << 4;
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@@ -92,6 +92,23 @@ StringRef EntityBase::get_object_id_to(std::span<char, OBJECT_ID_MAX_LEN> buf) c
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uint32_t EntityBase::get_object_id_hash() { return this->object_id_hash_; }
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// Migrate preference data from old_key to new_key if they differ.
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// This helper is exposed so callers with custom key computation (like TextPrefs)
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// can use it for manual migration. See: https://github.com/esphome/backlog/issues/85
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//
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// FUTURE IMPLEMENTATION:
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// This will require raw load/save methods on ESPPreferenceObject that take uint8_t* and size.
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// void EntityBase::migrate_entity_preference_(size_t size, uint32_t old_key, uint32_t new_key) {
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// if (old_key == new_key)
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// return;
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// auto old_pref = global_preferences->make_preference(size, old_key);
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// auto new_pref = global_preferences->make_preference(size, new_key);
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// SmallBufferWithHeapFallback<64> buffer(size);
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// if (old_pref.load(buffer.data(), size)) {
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// new_pref.save(buffer.data(), size);
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// }
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// }
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ESPPreferenceObject EntityBase::make_entity_preference_(size_t size, uint32_t version) {
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// This helper centralizes preference creation to enable fixing hash collisions.
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// See: https://github.com/esphome/backlog/issues/85
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@@ -103,22 +120,13 @@ ESPPreferenceObject EntityBase::make_entity_preference_(size_t size, uint32_t ve
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// This causes entities to overwrite each other's stored preferences.
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//
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// FUTURE MIGRATION: When implementing get_preference_hash_v2() that hashes
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// the original entity name (not sanitized object_id), migration logic goes here:
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// the original entity name (not sanitized object_id):
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//
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// uint32_t old_key = this->get_preference_hash() ^ version;
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// uint32_t new_key = this->get_preference_hash_v2() ^ version;
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// if (old_key != new_key) {
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// auto old_pref = global_preferences->make_preference(size, old_key);
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// auto new_pref = global_preferences->make_preference(size, new_key);
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// SmallBufferWithHeapFallback<64> buffer(size);
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// if (old_pref.load(buffer.data(), size)) {
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// new_pref.save(buffer.data(), size);
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// }
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// }
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// this->migrate_entity_preference_(size, old_key, new_key);
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// return global_preferences->make_preference(size, new_key);
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//
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// This will require raw load/save methods on ESPPreferenceObject (uint8_t*, size).
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//
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uint32_t key = this->get_preference_hash() ^ version;
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return global_preferences->make_preference(size, key);
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}
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