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Get rid of redundant code
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@@ -44,8 +44,6 @@ extern const device_config_t nv3t_config[]; // Confi
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#define NV3_DMA_CHANNELS_TOTAL 0x7F // This is also used somewhere despite there only being 8*8 = 64 channels
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#define NV3_86BOX_TIMER_SYSTEM_FIX_QUOTIENT 1 // The amount by which we have to ration out the memory clock because it's not fast enough...
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// Multiply by this value to get the real clock speed.
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#define NV3_LAST_VALID_GRAPHICS_OBJECT_ID 0x1F
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// The class ids are represented with 5 bits in PGRAPH, but 7 bits in PFIFO!
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@@ -134,7 +134,7 @@ void nv3_pramdac_set_vram_clock(void)
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// Convert to microseconds
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frequency = (frequency * nv3->pramdac.memory_clock_n) / (nv3->pramdac.memory_clock_m << nv3->pramdac.memory_clock_p);
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double time = (1000000.0 * NV3_86BOX_TIMER_SYSTEM_FIX_QUOTIENT) / (double)frequency; // needs to be a double for 86box
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double time = 1000000.0 / (double)frequency; // needs to be a double for 86box
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nv_log("Memory clock = %.2f MHz\n", frequency / 1000000.0f);
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@@ -182,7 +182,7 @@ void nv3_pramdac_set_pixel_clock(void)
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nv3->nvbase.svga.clock = cpuclock / frequency;
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double time = (1000000.0 * NV3_86BOX_TIMER_SYSTEM_FIX_QUOTIENT) / (double)frequency; // needs to be a double for 86box
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double time = 1000000.0 / (double)frequency; // needs to be a double for 86box
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nv_log("Pixel clock = %.2f MHz\n", frequency / 1000000.0f);
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