FDD sound samples volume control

This commit is contained in:
Toni Riikonen
2025-09-13 08:15:41 +03:00
parent cdb4a94df1
commit d08b964c86

View File

@@ -31,8 +31,8 @@
// OK 3. Implement sound support for all drives (not only for drive 0)
// OK 4. Single sector read/write sound emulation
// OK 5. Multi-track seek sound emulation
// 6. Limit sound emulation only for 3,5" 300 rpm drives, until we have sound samples for other rpm drives
// 7. Volume control for drive sounds
// OK 6. Volume control for drive sounds
// 7. Limit sound emulation only for 3,5" 300 rpm drives, until we have sound samples for other rpm drives
// 8. Configuration option to enable/disable drive sounds
/* Audio sample structure */
@@ -40,6 +40,7 @@ typedef struct {
const char *filename;
int16_t *buffer;
int samples;
float volume; /* Volume control: 0.0 = mute, 1.0 = full volume */
} audio_sample_t;
/* Single step audio state */
@@ -61,31 +62,36 @@ typedef struct {
static audio_sample_t spindlemotor_start = {
.filename = "mitsumi_spindle_motor_start_48000_16_1_PCM.wav",
.buffer = NULL,
.samples = 0
.samples = 0,
.volume = 0.2f
};
static audio_sample_t spindlemotor_loop = {
.filename = "mitsumi_spindle_motor_loop_48000_16_1_PCM.wav",
.buffer = NULL,
.samples = 0
.samples = 0,
.volume = 0.2f
};
static audio_sample_t spindlemotor_stop = {
.filename = "mitsumi_spindle_motor_stop_48000_16_1_PCM.wav",
.buffer = NULL,
.samples = 0
.samples = 0,
.volume = 0.2f
};
static audio_sample_t single_track_step = {
.filename = "mitsumi_track_step_48000_16_1_PCM.wav",
.buffer = NULL,
.samples = 0
.samples = 0,
.volume = 1.0f
};
static audio_sample_t multi_track_seek = {
.filename = "mitsumi_seek_80_tracks_495ms_48000_16_1_PCM.wav",
.buffer = NULL,
.samples = 0
.samples = 0,
.volume = 1.0f
};
/* Audio state for each drive */
@@ -368,9 +374,9 @@ fdd_audio_callback(int16_t *buffer, int length)
switch (spindlemotor_state[drive]) {
case MOTOR_STATE_STARTING:
if (spindlemotor_start.buffer && spindlemotor_pos[drive] < spindlemotor_start.samples) {
/* Play start sound */
left_sample = (float) spindlemotor_start.buffer[spindlemotor_pos[drive] * 2] / 32768.0f;
right_sample = (float) spindlemotor_start.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f;
/* Play start sound with volume control */
left_sample = (float) spindlemotor_start.buffer[spindlemotor_pos[drive] * 2] / 32768.0f * spindlemotor_start.volume;
right_sample = (float) spindlemotor_start.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f * spindlemotor_start.volume;
spindlemotor_pos[drive]++;
} else {
/* Start sound finished, transition to loop */
@@ -381,9 +387,9 @@ fdd_audio_callback(int16_t *buffer, int length)
case MOTOR_STATE_RUNNING:
if (spindlemotor_loop.buffer && spindlemotor_loop.samples > 0) {
/* Play loop sound */
left_sample = (float) spindlemotor_loop.buffer[spindlemotor_pos[drive] * 2] / 32768.0f;
right_sample = (float) spindlemotor_loop.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f;
/* Play loop sound with volume control */
left_sample = (float) spindlemotor_loop.buffer[spindlemotor_pos[drive] * 2] / 32768.0f * spindlemotor_loop.volume;
right_sample = (float) spindlemotor_loop.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f * spindlemotor_loop.volume;
spindlemotor_pos[drive]++;
/* Loop back to beginning */
@@ -402,17 +408,17 @@ fdd_audio_callback(int16_t *buffer, int length)
float loop_left = 0.0f, loop_right = 0.0f;
float stop_left = 0.0f, stop_right = 0.0f;
/* Get loop sample (continue from current position) */
/* Get loop sample (continue from current position) with volume control */
if (spindlemotor_loop.buffer && spindlemotor_loop.samples > 0) {
int loop_pos = spindlemotor_pos[drive] % spindlemotor_loop.samples;
loop_left = (float) spindlemotor_loop.buffer[loop_pos * 2] / 32768.0f;
loop_right = (float) spindlemotor_loop.buffer[loop_pos * 2 + 1] / 32768.0f;
loop_left = (float) spindlemotor_loop.buffer[loop_pos * 2] / 32768.0f * spindlemotor_loop.volume;
loop_right = (float) spindlemotor_loop.buffer[loop_pos * 2 + 1] / 32768.0f * spindlemotor_loop.volume;
}
/* Get stop sample */
/* Get stop sample with volume control */
if (spindlemotor_stop.buffer && spindlemotor_pos[drive] < spindlemotor_stop.samples) {
stop_left = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2] / 32768.0f;
stop_right = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f;
stop_left = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2] / 32768.0f * spindlemotor_stop.volume;
stop_right = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f * spindlemotor_stop.volume;
}
/* Mix the sounds */
@@ -425,10 +431,10 @@ fdd_audio_callback(int16_t *buffer, int length)
/* Update fade volume */
spindlemotor_fade_volume[drive] = (float) spindlemotor_fade_samples_remaining[drive] / FADE_SAMPLES;
} else {
/* Fade completed, play remaining stop sound */
/* Fade completed, play remaining stop sound with volume control */
if (spindlemotor_stop.buffer && spindlemotor_pos[drive] < spindlemotor_stop.samples) {
left_sample = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2] / 32768.0f;
right_sample = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f;
left_sample = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2] / 32768.0f * spindlemotor_stop.volume;
right_sample = (float) spindlemotor_stop.buffer[spindlemotor_pos[drive] * 2 + 1] / 32768.0f * spindlemotor_stop.volume;
spindlemotor_pos[drive]++;
} else {
/* Stop sound finished */
@@ -446,9 +452,9 @@ fdd_audio_callback(int16_t *buffer, int length)
/* Process single step audio */
if (single_step_state[drive].active) {
if (single_track_step.buffer && single_step_state[drive].position < single_track_step.samples) {
/* Mix step sound with motor sound */
float step_left = (float) single_track_step.buffer[single_step_state[drive].position * 2] / 32768.0f;
float step_right = (float) single_track_step.buffer[single_step_state[drive].position * 2 + 1] / 32768.0f;
/* Mix step sound with motor sound with volume control */
float step_left = (float) single_track_step.buffer[single_step_state[drive].position * 2] / 32768.0f * single_track_step.volume;
float step_right = (float) single_track_step.buffer[single_step_state[drive].position * 2 + 1] / 32768.0f * single_track_step.volume;
left_sample += step_left;
right_sample += step_right;
@@ -466,9 +472,9 @@ fdd_audio_callback(int16_t *buffer, int length)
if (multi_track_seek.buffer &&
multi_seek_state[drive].position < multi_seek_state[drive].duration_samples &&
multi_seek_state[drive].position < multi_track_seek.samples) {
/* Mix seek sound with motor sound */
float seek_left = (float) multi_track_seek.buffer[multi_seek_state[drive].position * 2] / 32768.0f;
float seek_right = (float) multi_track_seek.buffer[multi_seek_state[drive].position * 2 + 1] / 32768.0f;
/* Mix seek sound with motor sound with volume control */
float seek_left = (float) multi_track_seek.buffer[multi_seek_state[drive].position * 2] / 32768.0f * multi_track_seek.volume;
float seek_right = (float) multi_track_seek.buffer[multi_seek_state[drive].position * 2 + 1] / 32768.0f * multi_track_seek.volume;
left_sample += seek_left;
right_sample += seek_right;