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more defines
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@@ -443,10 +443,72 @@ extern const device_config_t nv3_config[];
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#define NV3_PME_END 0x200FFF
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#define NV3_PGRAPH_START 0x400000 // Scene graph for 2d/3d rendering...the most important part
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// PGRAPH Core
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// For these debug registers, 0=Disabled, 1=Enabled
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// Debug 0: General
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#define NV3_PGRAPH_DEBUG_0 0x400080
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#define NV3_PGRAPH_DEBUG_0_STATE_IN_RESET 0
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#define NV3_PGRAPH_DEBUG_0_AP_PIPE_IN_RESET 1
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#define NV3_PGRAPH_DEBUG_0_CACHE_IN_RESET 2
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#define NV3_PGRAPH_DEBUG_0_3D_PIPE_IN_RESET 3
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#define NV3_PGRAPH_DEBUG_0_BULK_READS 4
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#define NV3_PGRAPH_DEBUG_0_TILING 16
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#define NV3_PGRAPH_DEBUG_0_WRITE_ONLY_ROPS_2D 20
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#define NV3_PGRAPH_DEBUG_0_WRITE_ONLY_ROPS_3D 21
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#define NV3_PGRAPH_DEBUG_0_DRAWDIR_AUT 24
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#define NV3_PGRAPH_DEBUG_0_DRAWDIR_Y 25
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#define NV3_PGRAPH_DEBUG_0_ALPHA_ABORT 28
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// Debug 1: Registers
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#define NV3_PGRAPH_DEBUG_1 0x400084
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#define NV3_PGRAPH_DEBUG_1_VOLATILE_RESET_LAST 0
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#define NV3_PGRAPH_DEBUG_1_DMA_ACTIVITY_CANCEL 4
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#define NV3_PGRAPH_DEBUG_1_TURBO3D_2X 8
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#define NV3_PGRAPH_DEBUG_1_TURBO3D_4X 9
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#define NV3_PGRAPH_DEBUG_1_TRIANGLE_OPS 12
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#define NV3_PGRAPH_DEBUG_1_TRIANGLE_CLIP_OPS 13
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#define NV3_PGRAPH_DEBUG_1_INSTANCE 16
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#define NV3_PGRAPH_DEBUG_1_CONTEXT 20
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#define NV3_PGRAPH_DEBUG_1_CACHE_FLUSH 24
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#define NV3_PGRAPH_DEBUG_1_ZCLAMP 28
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// Debug 2: 3D Pipeline
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#define NV3_PGRAPH_DEBUG_2 0x400088
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#define NV3_PGRAPH_DEBUG_2_AVOID_READMODIFYWRITE_BLEND 0
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#define NV3_PGRAPH_DEBUG_2_DPWR_FIFO 8
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#define NV3_PGRAPH_DEBUG_2_BILINEAR_FILTERING_3D 12
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#define NV3_PGRAPH_DEBUG_2_ANISOTROPIC_FILTERING_3D 13
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#define NV3_PGRAPH_DEBUG_2_FOG 14
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#define NV3_PGRAPH_DEBUG_2_LIGHTING 15 // Not sure what this does, maybe hardware t&l was planned
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#define NV3_PGRAPH_DEBUG_2_BILINEAR_FILTERING_2D 16
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#define NV3_PGRAPH_DEBUG_2_ANISOTROPIC_FILTERING_2D 17
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#define NV3_PGRAPH_DEBUG_2_D3D_COALESCE 20 // coalesce reads/writes for d3d class 0x17
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#define NV3_PGRAPH_DEBUG_2_D3D_COALESCE_POINT_ZETA 22 // class 0x18 coalesce
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#define NV3_PGRAPH_DEBUG_2_PREFETCH 24
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#define NV3_PGRAPH_DEBUG_2_VOLATILE_RESET 28
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// Debug 3: Zeta & Alpha Buffer
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#define NV3_PGRAPH_DEBUG_3 0x40008C
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#define NV3_PGRAPH_DEBUG_3_CULLING 0
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#define NV3_PGRAPH_DEBUG_3_FAST_DATA_D3D 4
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#define NV3_PGRAPH_DEBUG_3_FAST_DATA_STRETCH 5
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#define NV3_PGRAPH_DEBUG_3_ZFLUSH 7
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#define NV3_PGRAPH_DEBUG_3_AUTOZFLUSH_POINT_ZETA 8
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#define NV3_PGRAPH_DEBUG_3_AUTOZFLUSH_D3D 9
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#define NV3_PGRAPH_DEBUG_3_SLOT_CONFLICT_POINT_ZETA 10 // Slot conflict handling for POINT_ZETA (class 0x18)
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#define NV3_PGRAPH_DEBUG_3_SLOT_CONFLICT_D3D 11 // Slot conflict handling for D3D5_TRI (class 0x17)
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#define NV3_PGRAPH_DEBUG_3_EARLY_ZABORT 12
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#define NV3_PGRAPH_DEBUG_3_TRIANGLE_END_FLUSH 13
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#define NV3_PGRAPH_DEBUG_3_ZFIFO_NOOP 14 // ???
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#define NV3_PGRAPH_DEBUG_3_DITHER 15
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#define NV3_PGRAPH_DEBUG_3_FORCE_COLOR_BUFFER_READ 16
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#define NV3_PGRAPH_DEBUG_3_FORCE_ZETA_BUFFER_READ 17
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#define NV3_PGRAPH_DEBUG_3_DATA_CHECK 20
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#define NV3_PGRAPH_DEBUG_3_DATA_CHECK_FAIL 21
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#define NV3_PGRAPH_DEBUG_3_FORMAT_CHECK 22
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#define NV3_PGRAPH_DEBUG_3_ALPHA_CHECK 24
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#define NV3_PGRAPH_INTR_0 0x400100
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#define NV3_PGRAPH_INTR_1 0x400104
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#define NV3_PGRAPH_INTR_EN_0 0x400140 // Interrupt Control for PGRAPH #1
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