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New recompiler: Temporarily disable the recompilation of FPU opcode D9 44, so Blood II's gameplay music works.
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@@ -676,6 +676,9 @@ generate_call:
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if ((recomp_op_table == recomp_opcodes) && (opcode == 0x48))
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goto codegen_skip;
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#endif
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/* TODO: Fix the recompilation so Blood II's gameplay music no longer breaks! */
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if ((recomp_op_table == recomp_opcodes_d9) && (opcode == 0x44))
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goto codegen_skip;
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if (in_lock && ((opcode == 0x90) || (opcode == 0xec)))
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goto codegen_skip;
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