Files
libretiny/builder/utils/flash.py
2023-03-04 11:10:05 +01:00

35 lines
1.2 KiB
Python

# Copyright (c) Kuba Szczodrzyński 2022-06-12.
from SCons.Script import DefaultEnvironment, Environment
env: Environment = DefaultEnvironment()
def env_add_flash_layout(env: Environment, board):
flash_layout: dict = board.get("flash")
if flash_layout:
defines = {}
flash_size = 0
fal_items = ""
# add "root" partition
fal_items += "FAL_PART_TABLE_ITEM(root,ROOT)"
# add all partitions
for name, layout in flash_layout.items():
name = name.upper()
(offset, _, length) = layout.partition("+")
defines[f"FLASH_{name}_OFFSET"] = offset
defines[f"FLASH_{name}_LENGTH"] = length
fal_items += f"FAL_PART_TABLE_ITEM({name.lower()},{name})"
flash_size = max(flash_size, int(offset, 16) + int(length, 16))
defines["FLASH_LENGTH"] = f"0x{flash_size:06X}"
# for "root" partition
defines["FLASH_ROOT_OFFSET"] = "0x000000"
defines["FLASH_ROOT_LENGTH"] = f"0x{flash_size:06X}"
# add partition table array
defines["FAL_PART_TABLE"] = "{" + fal_items + "}"
env.Replace(FLASH_DEFINES=defines)
env.Replace(**defines)
env.AddMethod(env_add_flash_layout, "AddFlashLayout")