Files
esphome/esphome/core/entity_base.h
Paul Monigatti 471b82f727 EntityBase Refactor (#2418)
* Renamed Nameable to EntityBase (cpp)

* Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python)

* Renamed cg.Nameable to cg.EntityBase (Python)

* Remove redundant use of CONF_NAME from esp32_touch

* Remove redundant use of CONF_NAME from mcp3008

* Updated test

* Moved EntityBase from Component.h and Component.cpp

* Added icon property to EntityBase

* Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers

* Added MQTT component getters for icon and disabled_by_default

* Lint

* Removed icon field from MQTT components

* Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields

* Removed unused import

* Added cstdint include

* Optimisation: don't set icon if it is empty

* Remove icon from NumberTraits and SelectTraits

* Removed unused import

* Integration and Total Daily Energy sensors now inherit icons from their parents during code generation

* Minor comment correction

* Removed redundant icon-handling code from sensor, switch, and text_sensor

* Update esphome/components/tsl2591/tsl2591.h

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>

* Added icon property to binary sensor, climate, cover, and fan component tests

* Added icons for Binary Sensor, Climate, Cover, Fan, and Light  to API

* Consolidated EntityBase fields in MQTT components

Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
2021-10-10 10:37:05 +02:00

51 lines
1.4 KiB
C++

#pragma once
#include <string>
#include <cstdint>
namespace esphome {
// The generic Entity base class that provides an interface common to all Entities.
class EntityBase {
public:
EntityBase() : EntityBase("") {}
explicit EntityBase(std::string name);
// Get/set the name of this Entity
const std::string &get_name() const;
void set_name(const std::string &name);
// Get the sanitized name of this Entity as an ID. Caching it internally.
const std::string &get_object_id();
// Get the unique Object ID of this Entity
uint32_t get_object_id_hash();
// Get/set whether this Entity should be hidden from outside of ESPHome
bool is_internal() const;
void set_internal(bool internal);
// Check if this object is declared to be disabled by default.
// That means that when the device gets added to Home Assistant (or other clients) it should
// not be added to the default view by default, and a user action is necessary to manually add it.
bool is_disabled_by_default() const;
void set_disabled_by_default(bool disabled_by_default);
// Get/set this entity's icon
const std::string &get_icon() const;
void set_icon(const std::string &name);
protected:
virtual uint32_t hash_base() = 0;
void calc_object_id_();
std::string name_;
std::string object_id_;
std::string icon_;
uint32_t object_id_hash_;
bool internal_{false};
bool disabled_by_default_{false};
};
} // namespace esphome