mirror of
https://github.com/esphome/esphome.git
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: pre-commit-ci-lite[bot] <117423508+pre-commit-ci-lite[bot]@users.noreply.github.com>
443 lines
14 KiB
C++
443 lines
14 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/defines.h"
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#include "esphome/core/helpers.h"
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#include "esphome/core/preferences.h"
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#include "esphome/core/string_ref.h"
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#include <concepts>
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#include <functional>
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#include <utility>
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#include <vector>
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namespace esphome {
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// C++20 std::index_sequence is now used for tuple unpacking
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// Legacy seq<>/gens<> pattern deprecated but kept for backwards compatibility
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// https://stackoverflow.com/questions/7858817/unpacking-a-tuple-to-call-a-matching-function-pointer/7858971#7858971
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// Remove before 2026.6.0
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// NOLINTBEGIN(readability-identifier-naming)
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#if defined(__GNUC__) || defined(__clang__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#endif
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template<int...> struct ESPDEPRECATED("Use std::index_sequence instead. Removed in 2026.6.0", "2025.12.0") seq {};
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template<int N, int... S>
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struct ESPDEPRECATED("Use std::make_index_sequence instead. Removed in 2026.6.0", "2025.12.0") gens
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: gens<N - 1, N - 1, S...> {};
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template<int... S> struct gens<0, S...> { using type = seq<S...>; };
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#if defined(__GNUC__) || defined(__clang__)
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#pragma GCC diagnostic pop
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#endif
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// NOLINTEND(readability-identifier-naming)
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#define TEMPLATABLE_VALUE_(type, name) \
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protected: \
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TemplatableValue<type, Ts...> name##_{}; \
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\
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public: \
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template<typename V> void set_##name(V name) { this->name##_ = name; }
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#define TEMPLATABLE_VALUE(type, name) TEMPLATABLE_VALUE_(type, name)
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template<typename T, typename... X> class TemplatableValue {
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// For std::string, store pointer to heap-allocated string to keep union pointer-sized.
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// For other types, store value inline.
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static constexpr bool USE_HEAP_STORAGE = std::same_as<T, std::string>;
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public:
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TemplatableValue() : type_(NONE) {}
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// For const char* when T is std::string: store pointer directly, no heap allocation
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// String remains in flash and is only converted to std::string when value() is called
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TemplatableValue(const char *str) requires std::same_as<T, std::string> : type_(STATIC_STRING) {
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this->static_str_ = str;
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}
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template<typename F> TemplatableValue(F value) requires(!std::invocable<F, X...>) : type_(VALUE) {
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if constexpr (USE_HEAP_STORAGE) {
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this->value_ = new T(std::move(value));
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} else {
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new (&this->value_) T(std::move(value));
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}
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}
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// For stateless lambdas (convertible to function pointer): use function pointer
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template<typename F>
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TemplatableValue(F f) requires std::invocable<F, X...> && std::convertible_to<F, T (*)(X...)>
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: type_(STATELESS_LAMBDA) {
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this->stateless_f_ = f; // Implicit conversion to function pointer
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}
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// For stateful lambdas (not convertible to function pointer): use std::function
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template<typename F>
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TemplatableValue(F f) requires std::invocable<F, X...> &&(!std::convertible_to<F, T (*)(X...)>) : type_(LAMBDA) {
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this->f_ = new std::function<T(X...)>(std::move(f));
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}
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// Copy constructor
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TemplatableValue(const TemplatableValue &other) : type_(other.type_) {
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if (this->type_ == VALUE) {
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if constexpr (USE_HEAP_STORAGE) {
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this->value_ = new T(*other.value_);
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} else {
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new (&this->value_) T(other.value_);
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}
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} else if (this->type_ == LAMBDA) {
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this->f_ = new std::function<T(X...)>(*other.f_);
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} else if (this->type_ == STATELESS_LAMBDA) {
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this->stateless_f_ = other.stateless_f_;
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} else if (this->type_ == STATIC_STRING) {
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this->static_str_ = other.static_str_;
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}
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}
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// Move constructor
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TemplatableValue(TemplatableValue &&other) noexcept : type_(other.type_) {
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if (this->type_ == VALUE) {
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if constexpr (USE_HEAP_STORAGE) {
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this->value_ = other.value_;
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other.value_ = nullptr;
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} else {
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new (&this->value_) T(std::move(other.value_));
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}
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} else if (this->type_ == LAMBDA) {
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this->f_ = other.f_;
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other.f_ = nullptr;
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} else if (this->type_ == STATELESS_LAMBDA) {
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this->stateless_f_ = other.stateless_f_;
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} else if (this->type_ == STATIC_STRING) {
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this->static_str_ = other.static_str_;
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}
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other.type_ = NONE;
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}
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// Assignment operators
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TemplatableValue &operator=(const TemplatableValue &other) {
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if (this != &other) {
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this->~TemplatableValue();
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new (this) TemplatableValue(other);
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}
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return *this;
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}
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TemplatableValue &operator=(TemplatableValue &&other) noexcept {
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if (this != &other) {
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this->~TemplatableValue();
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new (this) TemplatableValue(std::move(other));
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}
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return *this;
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}
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~TemplatableValue() {
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if (this->type_ == VALUE) {
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if constexpr (USE_HEAP_STORAGE) {
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delete this->value_;
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} else {
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this->value_.~T();
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}
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} else if (this->type_ == LAMBDA) {
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delete this->f_;
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}
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// STATELESS_LAMBDA/STATIC_STRING/NONE: no cleanup needed (pointers, not heap-allocated)
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}
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bool has_value() const { return this->type_ != NONE; }
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T value(X... x) const {
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switch (this->type_) {
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case STATELESS_LAMBDA:
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return this->stateless_f_(x...); // Direct function pointer call
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case LAMBDA:
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return (*this->f_)(x...); // std::function call
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case VALUE:
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if constexpr (USE_HEAP_STORAGE) {
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return *this->value_;
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} else {
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return this->value_;
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}
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case STATIC_STRING:
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// if constexpr required: code must compile for all T, but STATIC_STRING
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// can only be set when T is std::string (enforced by constructor constraint)
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if constexpr (std::same_as<T, std::string>) {
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return std::string(this->static_str_);
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}
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__builtin_unreachable();
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case NONE:
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default:
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return T{};
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}
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}
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optional<T> optional_value(X... x) {
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if (!this->has_value()) {
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return {};
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}
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return this->value(x...);
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}
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T value_or(X... x, T default_value) {
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if (!this->has_value()) {
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return default_value;
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}
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return this->value(x...);
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}
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/// Check if this holds a static string (const char* stored without allocation)
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bool is_static_string() const { return this->type_ == STATIC_STRING; }
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/// Get the static string pointer (only valid if is_static_string() returns true)
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const char *get_static_string() const { return this->static_str_; }
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/// Check if the string value is empty without allocating (for std::string specialization).
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/// For NONE, returns true. For STATIC_STRING/VALUE, checks without allocation.
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/// For LAMBDA/STATELESS_LAMBDA, must call value() which may allocate.
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bool is_empty() const requires std::same_as<T, std::string> {
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switch (this->type_) {
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case NONE:
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return true;
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case STATIC_STRING:
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return this->static_str_ == nullptr || this->static_str_[0] == '\0';
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case VALUE:
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return this->value_->empty();
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default: // LAMBDA/STATELESS_LAMBDA - must call value()
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return this->value().empty();
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}
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}
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/// Get a StringRef to the string value without heap allocation when possible.
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/// For STATIC_STRING/VALUE, returns reference to existing data (no allocation).
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/// For LAMBDA/STATELESS_LAMBDA, calls value(), copies to provided buffer, returns ref to buffer.
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/// @param lambda_buf Buffer used only for lambda case (must remain valid while StringRef is used).
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/// @param lambda_buf_size Size of the buffer.
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/// @return StringRef pointing to the string data.
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StringRef ref_or_copy_to(char *lambda_buf, size_t lambda_buf_size) const requires std::same_as<T, std::string> {
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switch (this->type_) {
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case NONE:
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return StringRef();
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case STATIC_STRING:
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if (this->static_str_ == nullptr)
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return StringRef();
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return StringRef(this->static_str_, strlen(this->static_str_));
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case VALUE:
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return StringRef(this->value_->data(), this->value_->size());
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default: { // LAMBDA/STATELESS_LAMBDA - must call value() and copy
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std::string result = this->value();
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size_t copy_len = std::min(result.size(), lambda_buf_size - 1);
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memcpy(lambda_buf, result.data(), copy_len);
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lambda_buf[copy_len] = '\0';
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return StringRef(lambda_buf, copy_len);
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}
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}
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}
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protected : enum : uint8_t {
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NONE,
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VALUE,
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LAMBDA,
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STATELESS_LAMBDA,
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STATIC_STRING, // For const char* when T is std::string - avoids heap allocation
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} type_;
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// For std::string, use heap pointer to minimize union size (4 bytes vs 12+).
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// For other types, store value inline as before.
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using ValueStorage = std::conditional_t<USE_HEAP_STORAGE, T *, T>;
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union {
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ValueStorage value_; // T for inline storage, T* for heap storage
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std::function<T(X...)> *f_;
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T (*stateless_f_)(X...);
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const char *static_str_; // For STATIC_STRING type
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};
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};
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/** Base class for all automation conditions.
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*
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* @tparam Ts The template parameters to pass when executing.
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*/
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template<typename... Ts> class Condition {
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public:
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/// Check whether this condition passes. This condition check must be instant, and not cause any delays.
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virtual bool check(const Ts &...x) = 0;
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/// Call check with a tuple of values as parameter.
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bool check_tuple(const std::tuple<Ts...> &tuple) {
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return this->check_tuple_(tuple, std::make_index_sequence<sizeof...(Ts)>{});
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}
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protected:
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template<size_t... S> bool check_tuple_(const std::tuple<Ts...> &tuple, std::index_sequence<S...> /*unused*/) {
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return this->check(std::get<S>(tuple)...);
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}
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};
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template<typename... Ts> class Automation;
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template<typename... Ts> class Trigger {
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public:
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/// Inform the parent automation that the event has triggered.
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void trigger(const Ts &...x) {
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if (this->automation_parent_ == nullptr)
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return;
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this->automation_parent_->trigger(x...);
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}
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void set_automation_parent(Automation<Ts...> *automation_parent) { this->automation_parent_ = automation_parent; }
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/// Stop any action connected to this trigger.
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void stop_action() {
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if (this->automation_parent_ == nullptr)
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return;
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this->automation_parent_->stop();
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}
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/// Returns true if any action connected to this trigger is running.
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bool is_action_running() {
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if (this->automation_parent_ == nullptr)
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return false;
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return this->automation_parent_->is_running();
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}
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protected:
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Automation<Ts...> *automation_parent_{nullptr};
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};
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template<typename... Ts> class ActionList;
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template<typename... Ts> class Action {
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public:
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virtual void play_complex(const Ts &...x) {
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this->num_running_++;
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this->play(x...);
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this->play_next_(x...);
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}
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virtual void stop_complex() {
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if (num_running_) {
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this->stop();
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this->num_running_ = 0;
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}
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this->stop_next_();
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}
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/// Check if this or any of the following actions are currently running.
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virtual bool is_running() { return this->num_running_ > 0 || this->is_running_next_(); }
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/// The total number of actions that are currently running in this plus any of
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/// the following actions in the chain.
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int num_running_total() {
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int total = this->num_running_;
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if (this->next_ != nullptr)
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total += this->next_->num_running_total();
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return total;
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}
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protected:
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friend ActionList<Ts...>;
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template<typename... Us> friend class ContinuationAction;
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virtual void play(const Ts &...x) = 0;
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void play_next_(const Ts &...x) {
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if (this->num_running_ > 0) {
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this->num_running_--;
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if (this->next_ != nullptr) {
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this->next_->play_complex(x...);
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}
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}
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}
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template<size_t... S> void play_next_tuple_(const std::tuple<Ts...> &tuple, std::index_sequence<S...> /*unused*/) {
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this->play_next_(std::get<S>(tuple)...);
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}
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void play_next_tuple_(const std::tuple<Ts...> &tuple) {
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this->play_next_tuple_(tuple, std::make_index_sequence<sizeof...(Ts)>{});
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}
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virtual void stop() {}
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void stop_next_() {
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if (this->next_ != nullptr) {
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this->next_->stop_complex();
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}
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}
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bool is_running_next_() {
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if (this->next_ == nullptr)
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return false;
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return this->next_->is_running();
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}
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Action<Ts...> *next_{nullptr};
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/// The number of instances of this sequence in the list of actions
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/// that is currently being executed.
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int num_running_{0};
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};
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template<typename... Ts> class ActionList {
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public:
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void add_action(Action<Ts...> *action) {
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if (this->actions_end_ == nullptr) {
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this->actions_begin_ = action;
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} else {
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this->actions_end_->next_ = action;
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}
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this->actions_end_ = action;
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}
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void add_actions(const std::initializer_list<Action<Ts...> *> &actions) {
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for (auto *action : actions) {
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this->add_action(action);
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}
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}
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void play(const Ts &...x) {
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if (this->actions_begin_ != nullptr)
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this->actions_begin_->play_complex(x...);
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}
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void play_tuple(const std::tuple<Ts...> &tuple) {
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this->play_tuple_(tuple, std::make_index_sequence<sizeof...(Ts)>{});
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}
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void stop() {
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if (this->actions_begin_ != nullptr)
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this->actions_begin_->stop_complex();
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}
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bool empty() const { return this->actions_begin_ == nullptr; }
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/// Check if any action in this action list is currently running.
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bool is_running() {
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if (this->actions_begin_ == nullptr)
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return false;
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return this->actions_begin_->is_running();
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}
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/// Return the number of actions in this action list that are currently running.
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int num_running() {
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if (this->actions_begin_ == nullptr)
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return 0;
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return this->actions_begin_->num_running_total();
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}
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protected:
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template<size_t... S> void play_tuple_(const std::tuple<Ts...> &tuple, std::index_sequence<S...> /*unused*/) {
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this->play(std::get<S>(tuple)...);
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}
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Action<Ts...> *actions_begin_{nullptr};
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Action<Ts...> *actions_end_{nullptr};
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};
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template<typename... Ts> class Automation {
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public:
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explicit Automation(Trigger<Ts...> *trigger) : trigger_(trigger) { this->trigger_->set_automation_parent(this); }
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void add_action(Action<Ts...> *action) { this->actions_.add_action(action); }
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void add_actions(const std::initializer_list<Action<Ts...> *> &actions) { this->actions_.add_actions(actions); }
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void stop() { this->actions_.stop(); }
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void trigger(const Ts &...x) { this->actions_.play(x...); }
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bool is_running() { return this->actions_.is_running(); }
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/// Return the number of actions in the action part of this automation that are currently running.
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int num_running() { return this->actions_.num_running(); }
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protected:
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Trigger<Ts...> *trigger_;
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ActionList<Ts...> actions_;
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};
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} // namespace esphome
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