Files
esphome/esphome/core/entity_base.cpp

156 lines
5.5 KiB
C++

#include "esphome/core/entity_base.h"
#include "esphome/core/application.h"
#include "esphome/core/helpers.h"
#include "esphome/core/string_ref.h"
namespace esphome {
static const char *const TAG = "entity_base";
// Entity Name
const StringRef &EntityBase::get_name() const { return this->name_; }
void EntityBase::set_name(const char *name) { this->set_name(name, 0); }
void EntityBase::set_name(const char *name, uint32_t object_id_hash) {
this->name_ = StringRef(name);
if (this->name_.empty()) {
#ifdef USE_DEVICES
if (this->device_ != nullptr) {
this->name_ = StringRef(this->device_->get_name());
} else
#endif
{
// Bug-for-bug compatibility with OLD behavior:
// - With MAC suffix: OLD code used App.get_friendly_name() directly (no fallback)
// - Without MAC suffix: OLD code used pre-computed object_id with fallback to device name
const std::string &friendly = App.get_friendly_name();
if (App.is_name_add_mac_suffix_enabled()) {
// MAC suffix enabled - use friendly_name directly (even if empty) for compatibility
this->name_ = StringRef(friendly);
} else {
// No MAC suffix - fallback to device name if friendly_name is empty
this->name_ = StringRef(!friendly.empty() ? friendly : App.get_name());
}
}
this->flags_.has_own_name = false;
// Dynamic name - must calculate hash at runtime
this->calc_object_id_();
} else {
this->flags_.has_own_name = true;
// Static name - use pre-computed hash if provided
if (object_id_hash != 0) {
this->object_id_hash_ = object_id_hash;
} else {
this->calc_object_id_();
}
}
}
// Entity Icon
std::string EntityBase::get_icon() const {
#ifdef USE_ENTITY_ICON
if (this->icon_c_str_ == nullptr) {
return "";
}
return this->icon_c_str_;
#else
return "";
#endif
}
void EntityBase::set_icon(const char *icon) {
#ifdef USE_ENTITY_ICON
this->icon_c_str_ = icon;
#else
// No-op when USE_ENTITY_ICON is not defined
#endif
}
// Entity Object ID - computed on-demand from name
std::string EntityBase::get_object_id() const {
char buf[OBJECT_ID_MAX_LEN];
size_t len = this->write_object_id_to(buf, sizeof(buf));
return std::string(buf, len);
}
// Calculate Object ID Hash directly from name using snake_case + sanitize
void EntityBase::calc_object_id_() {
this->object_id_hash_ = fnv1_hash_object_id(this->name_.c_str(), this->name_.size());
}
size_t EntityBase::write_object_id_to(char *buf, size_t buf_size) const {
size_t len = std::min(this->name_.size(), buf_size - 1);
for (size_t i = 0; i < len; i++) {
buf[i] = to_sanitized_char(to_snake_case_char(this->name_[i]));
}
buf[len] = '\0';
return len;
}
StringRef EntityBase::get_object_id_to(std::span<char, OBJECT_ID_MAX_LEN> buf) const {
size_t len = this->write_object_id_to(buf.data(), buf.size());
return StringRef(buf.data(), len);
}
uint32_t EntityBase::get_object_id_hash() { return this->object_id_hash_; }
// Migrate preference data from old_key to new_key if they differ.
// This helper is exposed so callers with custom key computation (like TextPrefs)
// can use it for manual migration. See: https://github.com/esphome/backlog/issues/85
//
// FUTURE IMPLEMENTATION:
// This will require raw load/save methods on ESPPreferenceObject that take uint8_t* and size.
// void EntityBase::migrate_entity_preference_(size_t size, uint32_t old_key, uint32_t new_key) {
// if (old_key == new_key)
// return;
// auto old_pref = global_preferences->make_preference(size, old_key);
// auto new_pref = global_preferences->make_preference(size, new_key);
// SmallBufferWithHeapFallback<64> buffer(size);
// if (old_pref.load(buffer.data(), size)) {
// new_pref.save(buffer.data(), size);
// }
// }
ESPPreferenceObject EntityBase::make_entity_preference_(size_t size, uint32_t version) {
// This helper centralizes preference creation to enable fixing hash collisions.
// See: https://github.com/esphome/backlog/issues/85
//
// COLLISION PROBLEM: get_preference_hash() uses fnv1_hash on sanitized object_id.
// Multiple entity names can sanitize to the same object_id:
// - "Living Room" and "living_room" both become "living_room"
// - UTF-8 names like "温度" and "湿度" both become "__" (underscores)
// This causes entities to overwrite each other's stored preferences.
//
// FUTURE MIGRATION: When implementing get_preference_hash_v2() that hashes
// the original entity name (not sanitized object_id):
//
// uint32_t old_key = this->get_preference_hash() ^ version;
// uint32_t new_key = this->get_preference_hash_v2() ^ version;
// this->migrate_entity_preference_(size, old_key, new_key);
// return global_preferences->make_preference(size, new_key);
//
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
uint32_t key = this->get_preference_hash() ^ version;
#pragma GCC diagnostic pop
return global_preferences->make_preference(size, key);
}
std::string EntityBase_DeviceClass::get_device_class() {
if (this->device_class_ == nullptr) {
return "";
}
return this->device_class_;
}
void EntityBase_DeviceClass::set_device_class(const char *device_class) { this->device_class_ = device_class; }
std::string EntityBase_UnitOfMeasurement::get_unit_of_measurement() {
if (this->unit_of_measurement_ == nullptr)
return "";
return this->unit_of_measurement_;
}
void EntityBase_UnitOfMeasurement::set_unit_of_measurement(const char *unit_of_measurement) {
this->unit_of_measurement_ = unit_of_measurement;
}
} // namespace esphome