Files
esphome/esphome/components/api/command_messages.cpp
Otto Winter 6682c43dfa 🏗 Merge C++ into python codebase (#504)
## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00

418 lines
11 KiB
C++

#include "command_messages.h"
#include "esphome/core/log.h"
namespace esphome {
namespace api {
#ifdef USE_COVER
bool CoverCommandRequest::decode_varint(uint32_t field_id, uint32_t value) {
switch (field_id) {
case 2:
// bool has_legacy_command = 2;
this->has_legacy_command_ = value;
return true;
case 3:
// enum LegacyCoverCommand {
// OPEN = 0;
// CLOSE = 1;
// STOP = 2;
// }
// LegacyCoverCommand legacy_command_ = 3;
this->legacy_command_ = static_cast<LegacyCoverCommand>(value);
return true;
case 4:
// bool has_position = 4;
this->has_position_ = value;
return true;
case 6:
// bool has_tilt = 6;
this->has_tilt_ = value;
return true;
case 8:
// bool stop = 8;
this->stop_ = value;
default:
return false;
}
}
bool CoverCommandRequest::decode_32bit(uint32_t field_id, uint32_t value) {
switch (field_id) {
case 1:
// fixed32 key = 1;
this->key_ = value;
return true;
case 5:
// float position = 5;
this->position_ = as_float(value);
return true;
case 7:
// float tilt = 7;
this->tilt_ = as_float(value);
return true;
default:
return false;
}
}
APIMessageType CoverCommandRequest::message_type() const { return APIMessageType ::COVER_COMMAND_REQUEST; }
uint32_t CoverCommandRequest::get_key() const { return this->key_; }
optional<LegacyCoverCommand> CoverCommandRequest::get_legacy_command() const {
if (!this->has_legacy_command_)
return {};
return this->legacy_command_;
}
optional<float> CoverCommandRequest::get_position() const {
if (!this->has_position_)
return {};
return this->position_;
}
optional<float> CoverCommandRequest::get_tilt() const {
if (!this->has_tilt_)
return {};
return this->tilt_;
}
#endif
#ifdef USE_FAN
bool FanCommandRequest::decode_varint(uint32_t field_id, uint32_t value) {
switch (field_id) {
case 2:
// bool has_state = 2;
this->has_state_ = value;
return true;
case 3:
// bool state = 3;
this->state_ = value;
return true;
case 4:
// bool has_speed = 4;
this->has_speed_ = value;
return true;
case 5:
// FanSpeed speed = 5;
this->speed_ = static_cast<fan::FanSpeed>(value);
return true;
case 6:
// bool has_oscillating = 6;
this->has_oscillating_ = value;
return true;
case 7:
// bool oscillating = 7;
this->oscillating_ = value;
return true;
default:
return false;
}
}
bool FanCommandRequest::decode_32bit(uint32_t field_id, uint32_t value) {
switch (field_id) {
case 1:
// fixed32 key = 1;
this->key_ = value;
return true;
default:
return false;
}
}
APIMessageType FanCommandRequest::message_type() const { return APIMessageType::FAN_COMMAND_REQUEST; }
uint32_t FanCommandRequest::get_key() const { return this->key_; }
optional<bool> FanCommandRequest::get_state() const {
if (!this->has_state_)
return {};
return this->state_;
}
optional<fan::FanSpeed> FanCommandRequest::get_speed() const {
if (!this->has_speed_)
return {};
return this->speed_;
}
optional<bool> FanCommandRequest::get_oscillating() const {
if (!this->has_oscillating_)
return {};
return this->oscillating_;
}
#endif
#ifdef USE_LIGHT
bool LightCommandRequest::decode_varint(uint32_t field_id, uint32_t value) {
switch (field_id) {
case 2:
// bool has_state = 2;
this->has_state_ = value;
return true;
case 3:
// bool state = 3;
this->state_ = value;
return true;
case 4:
// bool has_brightness = 4;
this->has_brightness_ = value;
return true;
case 6:
// bool has_rgb = 6;
this->has_rgb_ = value;
return true;
case 10:
// bool has_white = 10;
this->has_white_ = value;
return true;
case 12:
// bool has_color_temperature = 12;
this->has_color_temperature_ = value;
return true;
case 14:
// bool has_transition_length = 14;
this->has_transition_length_ = value;
return true;
case 15:
// uint32 transition_length = 15;
this->transition_length_ = value;
return true;
case 16:
// bool has_flash_length = 16;
this->has_flash_length_ = value;
return true;
case 17:
// uint32 flash_length = 17;
this->flash_length_ = value;
return true;
case 18:
// bool has_effect = 18;
this->has_effect_ = value;
return true;
default:
return false;
}
}
bool LightCommandRequest::decode_length_delimited(uint32_t field_id, const uint8_t *value, size_t len) {
switch (field_id) {
case 19:
// string effect = 19;
this->effect_ = as_string(value, len);
return true;
default:
return false;
}
}
bool LightCommandRequest::decode_32bit(uint32_t field_id, uint32_t value) {
switch (field_id) {
case 1:
// fixed32 key = 1;
this->key_ = value;
return true;
case 5:
// float brightness = 5;
this->brightness_ = as_float(value);
return true;
case 7:
// float red = 7;
this->red_ = as_float(value);
return true;
case 8:
// float green = 8;
this->green_ = as_float(value);
return true;
case 9:
// float blue = 9;
this->blue_ = as_float(value);
return true;
case 11:
// float white = 11;
this->white_ = as_float(value);
return true;
case 13:
// float color_temperature = 13;
this->color_temperature_ = as_float(value);
return true;
default:
return false;
}
}
APIMessageType LightCommandRequest::message_type() const { return APIMessageType::LIGHT_COMMAND_REQUEST; }
uint32_t LightCommandRequest::get_key() const { return this->key_; }
optional<bool> LightCommandRequest::get_state() const {
if (!this->has_state_)
return {};
return this->state_;
}
optional<float> LightCommandRequest::get_brightness() const {
if (!this->has_brightness_)
return {};
return this->brightness_;
}
optional<float> LightCommandRequest::get_red() const {
if (!this->has_rgb_)
return {};
return this->red_;
}
optional<float> LightCommandRequest::get_green() const {
if (!this->has_rgb_)
return {};
return this->green_;
}
optional<float> LightCommandRequest::get_blue() const {
if (!this->has_rgb_)
return {};
return this->blue_;
}
optional<float> LightCommandRequest::get_white() const {
if (!this->has_white_)
return {};
return this->white_;
}
optional<float> LightCommandRequest::get_color_temperature() const {
if (!this->has_color_temperature_)
return {};
return this->color_temperature_;
}
optional<uint32_t> LightCommandRequest::get_transition_length() const {
if (!this->has_transition_length_)
return {};
return this->transition_length_;
}
optional<uint32_t> LightCommandRequest::get_flash_length() const {
if (!this->has_flash_length_)
return {};
return this->flash_length_;
}
optional<std::string> LightCommandRequest::get_effect() const {
if (!this->has_effect_)
return {};
return this->effect_;
}
#endif
#ifdef USE_SWITCH
bool SwitchCommandRequest::decode_varint(uint32_t field_id, uint32_t value) {
switch (field_id) {
case 2:
// bool state = 2;
this->state_ = value;
return true;
default:
return false;
}
}
bool SwitchCommandRequest::decode_32bit(uint32_t field_id, uint32_t value) {
switch (field_id) {
case 1:
// fixed32 key = 1;
this->key_ = value;
return true;
default:
return false;
}
}
APIMessageType SwitchCommandRequest::message_type() const { return APIMessageType::SWITCH_COMMAND_REQUEST; }
uint32_t SwitchCommandRequest::get_key() const { return this->key_; }
bool SwitchCommandRequest::get_state() const { return this->state_; }
#endif
#ifdef USE_ESP32_CAMERA
bool CameraImageRequest::get_single() const { return this->single_; }
bool CameraImageRequest::get_stream() const { return this->stream_; }
bool CameraImageRequest::decode_varint(uint32_t field_id, uint32_t value) {
switch (field_id) {
case 1:
// bool single = 1;
this->single_ = value;
return true;
case 2:
// bool stream = 2;
this->stream_ = value;
return true;
default:
return false;
}
}
APIMessageType CameraImageRequest::message_type() const { return APIMessageType::CAMERA_IMAGE_REQUEST; }
#endif
#ifdef USE_CLIMATE
bool ClimateCommandRequest::decode_varint(uint32_t field_id, uint32_t value) {
switch (field_id) {
case 2:
// bool has_mode = 2;
this->has_mode_ = value;
return true;
case 3:
// ClimateMode mode = 3;
this->mode_ = static_cast<climate::ClimateMode>(value);
return true;
case 4:
// bool has_target_temperature = 4;
this->has_target_temperature_ = value;
return true;
case 6:
// bool has_target_temperature_low = 6;
this->has_target_temperature_low_ = value;
return true;
case 8:
// bool has_target_temperature_high = 8;
this->has_target_temperature_high_ = value;
return true;
case 10:
// bool has_away = 10;
this->has_away_ = value;
return true;
case 11:
// bool away = 11;
this->away_ = value;
return true;
default:
return false;
}
}
bool ClimateCommandRequest::decode_32bit(uint32_t field_id, uint32_t value) {
switch (field_id) {
case 1:
// fixed32 key = 1;
this->key_ = value;
return true;
case 5:
// float target_temperature = 5;
this->target_temperature_ = as_float(value);
return true;
case 7:
// float target_temperature_low = 7;
this->target_temperature_low_ = as_float(value);
return true;
case 9:
// float target_temperature_high = 9;
this->target_temperature_high_ = as_float(value);
return true;
default:
return false;
}
}
APIMessageType ClimateCommandRequest::message_type() const { return APIMessageType::CLIMATE_COMMAND_REQUEST; }
uint32_t ClimateCommandRequest::get_key() const { return this->key_; }
optional<climate::ClimateMode> ClimateCommandRequest::get_mode() const {
if (!this->has_mode_)
return {};
return this->mode_;
}
optional<float> ClimateCommandRequest::get_target_temperature() const {
if (!this->has_target_temperature_)
return {};
return this->target_temperature_;
}
optional<float> ClimateCommandRequest::get_target_temperature_low() const {
if (!this->has_target_temperature_low_)
return {};
return this->target_temperature_low_;
}
optional<float> ClimateCommandRequest::get_target_temperature_high() const {
if (!this->has_target_temperature_high_)
return {};
return this->target_temperature_high_;
}
optional<bool> ClimateCommandRequest::get_away() const {
if (!this->has_away_)
return {};
return this->away_;
}
#endif
} // namespace api
} // namespace esphome