#include "binary_sensor.h" #include "esphome/core/log.h" namespace esphome { namespace binary_sensor { static const char *const TAG = "binary_sensor"; // Function implementation of LOG_BINARY_SENSOR macro to reduce code size void log_binary_sensor(const char *tag, const char *prefix, const char *type, BinarySensor *obj) { if (obj == nullptr) { return; } ESP_LOGCONFIG(tag, "%s%s '%s'", prefix, type, obj->get_name().c_str()); if (!obj->get_device_class_ref().empty()) { ESP_LOGCONFIG(tag, "%s Device Class: '%s'", prefix, obj->get_device_class_ref().c_str()); } } void BinarySensor::publish_state(bool new_state) { if (this->filter_list_ == nullptr) { this->send_state_internal(new_state); } else { this->filter_list_->input(new_state); } } void BinarySensor::publish_initial_state(bool new_state) { this->invalidate_state(); this->publish_state(new_state); } void BinarySensor::send_state_internal(bool new_state) { // copy the new state to the visible property for backwards compatibility, before any callbacks this->state = new_state; // Note that set_state_ de-dups and will only trigger callbacks if the state has actually changed if (this->set_state_(new_state)) { ESP_LOGD(TAG, "'%s': New state is %s", this->get_name().c_str(), ONOFF(new_state)); } } void BinarySensor::add_filter(Filter *filter) { filter->parent_ = this; if (this->filter_list_ == nullptr) { this->filter_list_ = filter; } else { Filter *last_filter = this->filter_list_; while (last_filter->next_ != nullptr) last_filter = last_filter->next_; last_filter->next_ = filter; } } void BinarySensor::add_filters(const std::vector &filters) { for (Filter *filter : filters) { this->add_filter(filter); } } bool BinarySensor::is_status_binary_sensor() const { return false; } } // namespace binary_sensor } // namespace esphome