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[api] Use stack buffers for peername logging to reduce per-connection memory
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@@ -127,13 +127,17 @@ void APIServer::loop() {
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// Check if we're at the connection limit
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if (this->clients_.size() >= this->max_connections_) {
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ESP_LOGW(TAG, "Max connections (%d), rejecting %s", this->max_connections_, sock->getpeername().c_str());
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char peername[socket::PEERNAME_MAX_LEN];
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sock->getpeername_to(peername);
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ESP_LOGW(TAG, "Max connections (%d), rejecting %s", this->max_connections_, peername);
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// Immediately close - socket destructor will handle cleanup
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sock.reset();
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continue;
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}
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ESP_LOGD(TAG, "Accept %s", sock->getpeername().c_str());
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char peername[socket::PEERNAME_MAX_LEN];
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sock->getpeername_to(peername);
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ESP_LOGD(TAG, "Accept %s", peername);
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auto *conn = new APIConnection(std::move(sock), this);
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this->clients_.emplace_back(conn);
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@@ -166,8 +170,7 @@ void APIServer::loop() {
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// Network is down - disconnect all clients
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for (auto &client : this->clients_) {
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client->on_fatal_error();
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ESP_LOGW(TAG, "%s (%s): Network down; disconnect", client->client_info_.name.c_str(),
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client->client_info_.peername.c_str());
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client->log_client_(ESPHOME_LOG_LEVEL_WARN, LOG_STR("Network down; disconnect"));
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}
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// Continue to process and clean up the clients below
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}
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@@ -185,7 +188,8 @@ void APIServer::loop() {
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// Rare case: handle disconnection
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#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
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this->client_disconnected_trigger_->trigger(client->client_info_.name, client->client_info_.peername);
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// Trigger expects std::string, get fresh peername from socket
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this->client_disconnected_trigger_->trigger(client->client_info_.name, client->get_peername());
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#endif
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#ifdef USE_API_USER_DEFINED_ACTION_RESPONSES
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this->unregister_active_action_calls_for_connection(client.get());
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