Files
86Box/src/win/win_d2d.h
OBattler a495faec59 Direct3D in full-screen mode now transfers control of input to the full screen window, fixes #429;
Unified screenshot code and moved it to video.c, it is now independent of both renderer and platform;
The EGA/(S)VGA overscan now also works for CGA, PCjr, Tandy, and CGA-using Amstrads;
Fixed EGA/(S)VGA overscan operation so it works correctly with scrolling and panning;
Fixed 320x200x32K and 320x200x64K modes on the ET4000/W32p;
Fixed the Video 7 1024i chip ID and video memory options, fixes #431;
Fixed a banking bug in the S3 cards, fixes Windows 9x and NeoPaint.
2019-10-20 15:09:38 +02:00

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C

/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Definitions for the Direct2D rendering module.
*
* Version: @(#)win_d2d.h 1.0.1 2019/10/12
*
* Authors: David Hrdlička, <hrdlickadavid@outlook.com>
*
* Copyright 2018,2019 David Hrdlička.
*/
#ifndef WIN_D2D_H
# define WIN_D2D_H
#ifdef __cplusplus
extern "C" {
#endif
extern void d2d_close(void);
extern int d2d_init(HWND h);
extern int d2d_init_fs(HWND h);
extern int d2d_pause(void);
extern void d2d_enable(int enable);
#ifdef __cplusplus
}
#endif
#endif /*WIN_D2D_H*/