mirror of
https://github.com/86Box/86Box.git
synced 2026-02-23 09:58:19 -07:00
Cleaned up the parallel port emulation, added IRQ support, and made enabling/disabling per port; Added the Award 430NX and the Intel Classic/PCI (Alfredo, 420TX); Finished the 586MC1; Added 8087 emulation; Moved Cyrix 6x86'es to the Dev branch; Sanitized/cleaned up memregs.c/h and intel.c/h; Split the chipsets from machines and sanitized Port 92 emulation; Added support for the 15bpp mode to the Compaq ATI 28800; Moved the MR 386DX and 486 machines to the Dev branch; Ported the new dynamic recompiler from PCem, but it remains in Dev branch until after v2.00; Ported the new timer code from PCem; Cleaned up the CPU table of unused stuff and better optimized its structure; Ported the Open-XT and Open-AT from VARCem, the Open-AT is in the Dev branch; Ported the XT MFM controller rewrite and adding of more controllers (incl. two RLL ones), from VARCem; Added the AHA-1540A and the BusTek BT-542B; Moved the Sumo SCSI-AT to the Dev branch; Minor IDE, FDC, and floppy drive code clean-ups; Made NCR 5380/53C400-based cards' BIOS address configurable; Got rid of the legacy romset variable; Unified (video) buffer and buffer32 into one and make the unified buffer 32-bit; Added the Amstead PPC512 per PCem patch by John Elliott; Switched memory mapping granularity from 16k to 4k (less than 1k not possible due to internal pages); Rewrote the CL-GD 54xx blitter, fixes Win-OS/2 on the 54x6 among other thing; Added the Image Manager 1024 and Professional Graphics Controller per PCem patch by John Elliott and work done on VARCem; Added Headland HT-216, GC-205 and Video 7 VGA 1024i emulation based on PCem commit; Implemented the fuction keys for the Toshiba T1000/T1200/T3100 enhancement; Amstrad MegaPC does now works correctly with non-internal graphics card; The SLiRP code no longer casts a packed struct type to a non-packed struct type; The Xi8088 and PB410a no longer hang on 86Box when PS/2 mouse is not present; The S3 Virge on BeOS is no longer broken (was broken by build #1591); OS/2 2.0 build 6.167 now sees key presses again; Xi8088 now work on CGA again; 86F images converted from either the old or new variants of the HxC MFM format now work correctly; Hardware interrupts with a vector of 0xFF are now handled correctly; OPTi 495SX boards no longer incorrectly have 64 MB maximum RAM when 32 MB is correct; Fixed VNC keyboard input bugs; Fixed AT RTC periodic interrupt - Chicago 58s / 73f / 73g / 81 MIDI play no longer hangs with the build's own VTD driver; Fixed mouse polling with internal mice - Amstrad and Olivetti mice now work correctly; Triones ATAPI DMA driver now correctly reads a file at the end of a CD image with a sectors number not divisible by 4; Compaq Portable now works with all graphics cards; Fixed various MDSI Genius bugs; Added segment limit checks and improved page fault checks for several CPU instructions - Memphis 15xx WINSETUP and Chicago 58s WINDISK.CPL no longer issue a GPF, and some S3 drivers that used to have glitches, now work correctly; Further improved the 808x emulation, also fixes the noticably choppy sound when using 808x CPU's, also fixes #355; OS/2 installer no logner locks up on splash screen on PS/2 Model 70 and 80, fixes #400. Fixed several Amstead bugs, GEM no longer crashes on the Amstrad 1640, fixes #391. Ported John Elliott's Amstrad fixes and improvement from PCem, and fixed the default language so it's correctly Engliish, fixes #278, fixes #389. Fixed a minor IDE timing bug, fixes #388. Fixed Toshiba T1000 RAM issues, fixes #379. Fixed EGA/(S)VGA overscan border handling, fixes #378; Got rid of the now long useless IDE channel 2 auto-removal, fixes #370; Fixed the BIOS files used by the AMSTRAD PC1512, fixes #366; Ported the Unicode CD image file name fix from VARCem, fixes #365; Fixed high density floppy disks on the Xi8088, fixes #359; Fixed some bugs in the Hercules emulation, fixes #346, fixes #358; Fixed the SCSI hard disk mode sense pages, fixes #356; Removed the AMI Unknown 386SX because of impossibility to identify the chipset, closes #349; Fixed bugs in the serial mouse emulation, fixes #344; Compiled 86Box binaries now include all the required .DLL's, fixes #341; Made some combo boxes in the Settings dialog slightly wider, fixes #276.
797 lines
20 KiB
C++
797 lines
20 KiB
C++
/*
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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* system designs based on the PCI bus.
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*
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* This file is part of the 86Box distribution.
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*
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* Rendering module for Microsoft Direct3D 9.
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*
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* Version: @(#)win_d3d.cpp 1.0.12 2019/03/09
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*
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* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
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* Miran Grca, <mgrca8@gmail.com>
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* Fred N. van Kempen, <decwiz@yahoo.com>
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*
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* Copyright 2008-2019 Sarah Walker.
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* Copyright 2016-2019 Miran Grca.
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* Copyright 2017-2019 Fred N. van Kempen.
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*/
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "../86box.h"
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#include "../device.h"
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#include "../video/video.h"
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#include "../plat.h"
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#include "win.h"
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#include "win_d3d.h"
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struct CUSTOMVERTEX {
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FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag
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DWORD color;
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FLOAT tu, tv;
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};
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static LPDIRECT3D9 d3d = NULL;
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static LPDIRECT3DDEVICE9 d3ddev = NULL;
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static LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL;
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static LPDIRECT3DTEXTURE9 d3dTexture = NULL;
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static D3DPRESENT_PARAMETERS d3dpp;
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static HWND d3d_hwnd;
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static HWND d3d_device_window;
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static int d3d_w,
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d3d_h;
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static volatile int d3d_enabled = 0;
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static CUSTOMVERTEX d3d_verts[] = {
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{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
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{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
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{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
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{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
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{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
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{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
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{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
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{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
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{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
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{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
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{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
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{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f}
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};
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static void
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d3d_size_default(RECT w_rect, double *l, double *t, double *r, double *b)
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{
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*l = -0.5;
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*t = -0.5;
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*r = (w_rect.right - w_rect.left) - 0.5;
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*b = (w_rect.bottom - w_rect.top) - 0.5;
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}
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static void
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d3d_size(RECT w_rect, double *l, double *t, double *r, double *b, int w, int h)
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{
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int ratio_w, ratio_h;
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double hsr, gsr, d, sh, sw, wh, ww, mh, mw;
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sh = (double) (w_rect.bottom - w_rect.top);
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sw = (double) (w_rect.right - w_rect.left);
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wh = (double) h;
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ww = (double) w;
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switch (video_fullscreen_scale) {
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case FULLSCR_SCALE_FULL:
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d3d_size_default(w_rect, l, t, r, b);
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break;
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case FULLSCR_SCALE_43:
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case FULLSCR_SCALE_KEEPRATIO:
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if (video_fullscreen_scale == FULLSCR_SCALE_43) {
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mw = 4.0;
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mh = 3.0;
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} else {
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mw = ww;
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mh = wh;
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}
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hsr = sw / sh;
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gsr = mw / mh;
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if (hsr > gsr) {
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/* Host ratio is bigger than guest ratio. */
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d = (sw - (mw * (sh / mh))) / 2.0;
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*l = ((int) d) - 0.5;
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*r = ((int) (sw - d)) - 0.5;
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*t = -0.5;
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*b = ((int) sh) - 0.5;
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} else if (hsr < gsr) {
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/* Host ratio is smaller or rqual than guest ratio. */
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d = (sh - (mh * (sw / mw))) / 2.0;
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*l = -0.5;
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*r = ((int) sw) - 0.5;
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*t = ((int) d) - 0.5;
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*b = ((int) (sh - d)) - 0.5;
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} else {
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/* Host ratio is equal to guest ratio. */
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d3d_size_default(w_rect, l, t, r, b);
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}
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break;
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case FULLSCR_SCALE_INT:
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ratio_w = (w_rect.right - w_rect.left) / w;
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ratio_h = (w_rect.bottom - w_rect.top) / h;
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if (ratio_h < ratio_w)
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ratio_w = ratio_h;
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*l = ((w_rect.right - w_rect.left) / 2) - ((w * ratio_w) / 2) - 0.5;
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*r = ((w_rect.right - w_rect.left) / 2) + ((w * ratio_w) / 2) - 0.5;
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*t = ((w_rect.bottom - w_rect.top) / 2) - ((h * ratio_w) / 2) - 0.5;
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*b = ((w_rect.bottom - w_rect.top) / 2) + ((h * ratio_w) / 2) - 0.5;
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break;
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}
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}
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static void
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d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
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{
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HRESULT hr = D3D_OK;
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HRESULT hbsr = D3D_OK;
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VOID* pVoid;
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D3DLOCKED_RECT dr;
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RECT w_rect;
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int yy;
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double l = 0, t = 0, r = 0, b = 0;
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if (!d3d_enabled) {
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video_blit_complete();
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return;
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}
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if ((y1 == y2) || (h <= 0)) {
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video_blit_complete();
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return; /*Nothing to do*/
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}
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if (hr == D3D_OK && !(y1 == 0 && y2 == 0)) {
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RECT lock_rect;
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lock_rect.top = y1;
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lock_rect.left = 0;
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lock_rect.bottom = y2;
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lock_rect.right = 2047;
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hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
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if (hr == D3D_OK) {
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for (yy = y1; yy < y2; yy++) {
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if (buffer32) {
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if (video_grayscale || invert_display)
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video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
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else
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memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
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}
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}
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video_blit_complete();
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d3dTexture->UnlockRect(0);
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} else {
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video_blit_complete();
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return;
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}
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} else
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video_blit_complete();
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d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
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d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
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d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
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d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
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d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
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d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
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d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
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d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
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GetClientRect(d3d_device_window, &w_rect);
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d3d_size(w_rect, &l, &t, &r, &b, w, h);
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d3d_verts[0].x = l;
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d3d_verts[0].y = t;
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d3d_verts[1].x = r;
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d3d_verts[1].y = b;
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d3d_verts[2].x = l;
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d3d_verts[2].y = b;
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d3d_verts[3].x = l;
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d3d_verts[3].y = t;
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d3d_verts[4].x = r;
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d3d_verts[4].y = t;
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d3d_verts[5].x = r;
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d3d_verts[5].y = b;
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d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
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d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
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d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
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d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
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if (hr == D3D_OK)
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hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
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if (hr == D3D_OK)
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memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
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if (hr == D3D_OK)
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hr = v_buffer->Unlock();
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if (hr == D3D_OK)
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hbsr = hr = d3ddev->BeginScene();
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if (hr == D3D_OK) {
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if (hr == D3D_OK)
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d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
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if (hr == D3D_OK)
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hr = d3ddev->SetTexture(0, d3dTexture);
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if (hr == D3D_OK)
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hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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if (hr == D3D_OK)
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hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
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if (hr == D3D_OK)
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hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
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if (hr == D3D_OK)
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hr = d3ddev->SetTexture(0, NULL);
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}
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if (hbsr == D3D_OK)
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hr = d3ddev->EndScene();
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if (hr == D3D_OK)
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hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
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if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
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PostMessage(hwndMain, WM_RESETD3D, 0, 0);
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}
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static void
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d3d_blit(int x, int y, int y1, int y2, int w, int h)
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{
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HRESULT hr = D3D_OK;
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HRESULT hbsr = D3D_OK;
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VOID* pVoid;
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D3DLOCKED_RECT dr;
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RECT r;
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int yy;
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if (!d3d_enabled) {
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video_blit_complete();
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return;
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}
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if ((y1 == y2) || (h <= 0)) {
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video_blit_complete();
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return; /*Nothing to do*/
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}
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r.top = y1;
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r.left = 0;
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r.bottom = y2;
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r.right = 2047;
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hr = d3dTexture->LockRect(0, &dr, &r, 0);
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if (hr == D3D_OK) {
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for (yy = y1; yy < y2; yy++) {
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if (buffer32) {
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if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
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if (video_grayscale || invert_display)
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video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
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else
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memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
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}
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}
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}
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video_blit_complete();
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d3dTexture->UnlockRect(0);
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} else {
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video_blit_complete();
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return;
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}
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d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
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d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
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d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
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d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
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d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
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d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
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d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
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d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
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GetClientRect(d3d_hwnd, &r);
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d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
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d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
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d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
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d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
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d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
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d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
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d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
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d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
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if (hr == D3D_OK)
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hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
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if (hr == D3D_OK)
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memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
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if (hr == D3D_OK)
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hr = v_buffer->Unlock(); // unlock the vertex buffer
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if (hr == D3D_OK)
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hbsr = hr = d3ddev->BeginScene();
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if (hr == D3D_OK) {
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if (hr == D3D_OK)
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hr = d3ddev->SetTexture(0, d3dTexture);
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if (hr == D3D_OK)
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hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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if (hr == D3D_OK)
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hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
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if (hr == D3D_OK)
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hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->SetTexture(0, NULL);
|
|
}
|
|
|
|
if (hbsr == D3D_OK)
|
|
hr = d3ddev->EndScene();
|
|
|
|
if (hr == D3D_OK)
|
|
hr = d3ddev->Present(NULL, NULL, d3d_hwnd, NULL);
|
|
|
|
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
|
|
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
|
|
}
|
|
|
|
|
|
static void
|
|
d3d_init_objects(void)
|
|
{
|
|
D3DLOCKED_RECT dr;
|
|
RECT r;
|
|
int y;
|
|
|
|
if (FAILED(d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
|
|
0,
|
|
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
|
|
D3DPOOL_MANAGED,
|
|
&v_buffer,
|
|
NULL)))
|
|
fatal("CreateVertexBuffer failed\n");
|
|
|
|
if (FAILED(d3ddev->CreateTexture(2048, 2048, 1, 0,
|
|
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &d3dTexture, NULL)))
|
|
fatal("CreateTexture failed\n");
|
|
|
|
r.top = r.left = 0;
|
|
r.bottom = r.right = 2047;
|
|
|
|
if (FAILED(d3dTexture->LockRect(0, &dr, &r, 0)))
|
|
fatal("LockRect failed\n");
|
|
|
|
for (y = 0; y < 2048; y++) {
|
|
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (y * dr.Pitch));
|
|
memset(p, 0, 2048 * 4);
|
|
}
|
|
|
|
d3dTexture->UnlockRect(0);
|
|
|
|
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
|
|
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
}
|
|
|
|
|
|
int
|
|
d3d_init(HWND h)
|
|
{
|
|
d3d_hwnd = h;
|
|
|
|
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.Flags = 0;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.hDeviceWindow = h;
|
|
d3dpp.BackBufferCount = 1;
|
|
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
d3dpp.MultiSampleQuality = 0;
|
|
d3dpp.EnableAutoDepthStencil = false;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
|
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
d3dpp.Windowed = true;
|
|
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
|
d3dpp.BackBufferWidth = 0;
|
|
d3dpp.BackBufferHeight = 0;
|
|
|
|
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT,
|
|
D3DDEVTYPE_HAL, h,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
|
&d3dpp, &d3ddev)))
|
|
fatal("CreateDevice failed\n");
|
|
|
|
d3d_init_objects();
|
|
|
|
video_setblit(d3d_blit);
|
|
|
|
d3d_enabled = 1;
|
|
|
|
return(1);
|
|
}
|
|
|
|
|
|
int
|
|
d3d_init_fs(HWND h)
|
|
{
|
|
WCHAR title[200];
|
|
|
|
d3d_w = GetSystemMetrics(SM_CXSCREEN);
|
|
d3d_h = GetSystemMetrics(SM_CYSCREEN);
|
|
|
|
d3d_hwnd = h;
|
|
|
|
/*FIXME: should be done once, in win.c */
|
|
_swprintf(title, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
|
|
d3d_device_window = CreateWindowEx (
|
|
0,
|
|
SUB_CLASS_NAME,
|
|
title,
|
|
WS_POPUP,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
640,
|
|
480,
|
|
HWND_DESKTOP,
|
|
NULL,
|
|
NULL,
|
|
NULL
|
|
);
|
|
|
|
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.Flags = 0;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.hDeviceWindow = d3d_device_window;
|
|
d3dpp.BackBufferCount = 1;
|
|
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
d3dpp.MultiSampleQuality = 0;
|
|
d3dpp.EnableAutoDepthStencil = false;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
|
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
d3dpp.Windowed = false;
|
|
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
|
|
d3dpp.BackBufferWidth = d3d_w;
|
|
d3dpp.BackBufferHeight = d3d_h;
|
|
|
|
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT,
|
|
D3DDEVTYPE_HAL, h,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
|
&d3dpp, &d3ddev)))
|
|
fatal("CreateDevice failed\n");
|
|
|
|
d3d_init_objects();
|
|
|
|
video_setblit(d3d_blit_fs);
|
|
|
|
d3d_enabled = 1;
|
|
|
|
return(1);
|
|
}
|
|
|
|
|
|
static void
|
|
d3d_close_objects(void)
|
|
{
|
|
if (d3dTexture) {
|
|
d3dTexture->Release();
|
|
d3dTexture = NULL;
|
|
}
|
|
if (v_buffer) {
|
|
v_buffer->Release();
|
|
v_buffer = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
d3d_close(void)
|
|
{
|
|
video_setblit(NULL);
|
|
|
|
if (d3d_enabled)
|
|
d3d_enabled = 0;
|
|
|
|
d3d_close_objects();
|
|
|
|
if (d3ddev) {
|
|
d3ddev->Release();
|
|
d3ddev = NULL;
|
|
}
|
|
if (d3d) {
|
|
d3d->Release();
|
|
d3d = NULL;
|
|
}
|
|
|
|
if (d3d_device_window != NULL) {
|
|
DestroyWindow(d3d_device_window);
|
|
d3d_device_window = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
d3d_reset(void)
|
|
{
|
|
HRESULT hr;
|
|
|
|
if (! d3ddev) return;
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
|
|
d3dpp.Flags = 0;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.hDeviceWindow = d3d_hwnd;
|
|
d3dpp.BackBufferCount = 1;
|
|
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
d3dpp.MultiSampleQuality = 0;
|
|
d3dpp.EnableAutoDepthStencil = false;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
|
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
d3dpp.Windowed = true;
|
|
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
|
d3dpp.BackBufferWidth = 0;
|
|
d3dpp.BackBufferHeight = 0;
|
|
|
|
hr = d3ddev->Reset(&d3dpp);
|
|
|
|
if (hr == D3DERR_DEVICELOST) return;
|
|
|
|
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
|
|
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
|
|
device_force_redraw();
|
|
}
|
|
|
|
|
|
void
|
|
d3d_reset_fs(void)
|
|
{
|
|
HRESULT hr;
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
d3dpp.Flags = 0;
|
|
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
d3dpp.hDeviceWindow = d3d_device_window;
|
|
d3dpp.BackBufferCount = 1;
|
|
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
d3dpp.MultiSampleQuality = 0;
|
|
d3dpp.EnableAutoDepthStencil = false;
|
|
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
|
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
d3dpp.Windowed = false;
|
|
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
|
|
d3dpp.BackBufferWidth = d3d_w;
|
|
d3dpp.BackBufferHeight = d3d_h;
|
|
|
|
hr = d3ddev->Reset(&d3dpp);
|
|
if (hr == D3DERR_DEVICELOST) return;
|
|
|
|
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
|
|
|
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
|
|
device_force_redraw();
|
|
}
|
|
|
|
|
|
void
|
|
d3d_resize(int x, int y)
|
|
{
|
|
d3dpp.BackBufferWidth = x;
|
|
d3dpp.BackBufferHeight = y;
|
|
|
|
d3d_reset();
|
|
}
|
|
|
|
|
|
int
|
|
d3d_pause(void)
|
|
{
|
|
return(0);
|
|
}
|
|
|
|
|
|
#ifndef USE_D3DX
|
|
static void
|
|
SavePNG(wchar_t *szFilename, D3DSURFACE_DESC *surfaceDesc, D3DLOCKED_RECT *d3dlr)
|
|
{
|
|
BITMAPINFO bmpInfo;
|
|
HDC hdc;
|
|
LPVOID pBuf = NULL;
|
|
LPVOID pBuf2 = NULL;
|
|
png_bytep *b_rgb = NULL;
|
|
int i;
|
|
|
|
/* create file */
|
|
FILE *fp = plat_fopen(szFilename, (wchar_t *) L"wb");
|
|
if (!fp) {
|
|
ddraw_log("[SavePNG] File %ls could not be opened for writing", szFilename);
|
|
return;
|
|
}
|
|
|
|
/* initialize stuff */
|
|
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
|
|
|
|
if (!png_ptr) {
|
|
ddraw_log("[SavePNG] png_create_write_struct failed");
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
|
|
info_ptr = png_create_info_struct(png_ptr);
|
|
if (!info_ptr) {
|
|
ddraw_log("[SavePNG] png_create_info_struct failed");
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
|
|
png_init_io(png_ptr, fp);
|
|
|
|
hdc = GetDC(NULL);
|
|
|
|
ZeroMemory(&bmpInfo, sizeof(BITMAPINFO));
|
|
bmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
|
|
GetDIBits(hdc, hBitmap, 0, 0, NULL, &bmpInfo, DIB_RGB_COLORS);
|
|
|
|
if (bmpInfo.bmiHeader.biSizeImage <= 0)
|
|
bmpInfo.bmiHeader.biSizeImage =
|
|
bmpInfo.bmiHeader.biWidth*abs(bmpInfo.bmiHeader.biHeight)*(bmpInfo.bmiHeader.biBitCount+7)/8;
|
|
|
|
pBuf = malloc(bmpInfo.bmiHeader.biSizeImage);
|
|
if (pBuf == NULL) {
|
|
ddraw_log("[SavePNG] Unable to Allocate Bitmap Memory");
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
|
|
if (ys2 <= 250) {
|
|
pBuf2 = malloc(bmpInfo.bmiHeader.biSizeImage << 1);
|
|
if (pBuf2 == NULL) {
|
|
ddraw_log("[SavePNG] Unable to Allocate Secondary Bitmap Memory");
|
|
free(pBuf);
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
ddraw_log("save png w=%i h=%i\n", bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight);
|
|
|
|
bmpInfo.bmiHeader.biCompression = BI_RGB;
|
|
|
|
GetDIBits(hdc, hBitmap, 0, bmpInfo.bmiHeader.biHeight, pBuf, &bmpInfo, DIB_RGB_COLORS);
|
|
|
|
if (pBuf2) {
|
|
bmpInfo.bmiHeader.biSizeImage <<= 1;
|
|
bmpInfo.bmiHeader.biHeight <<= 1;
|
|
}
|
|
|
|
png_set_IHDR(png_ptr, info_ptr, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight,
|
|
8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
|
|
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
|
|
|
|
b_rgb = (png_bytep *) malloc(sizeof(png_bytep) * bmpInfo.bmiHeader.biHeight);
|
|
if (b_rgb == NULL) {
|
|
ddraw_log("[SavePNG] Unable to Allocate RGB Bitmap Memory");
|
|
free(pBuf2);
|
|
free(pBuf);
|
|
fclose(fp);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < bmpInfo.bmiHeader.biHeight; i++) {
|
|
b_rgb[i] = (png_byte *) malloc(png_get_rowbytes(png_ptr, info_ptr));
|
|
}
|
|
|
|
if (pBuf2) {
|
|
DoubleLines((uint8_t *) pBuf2, (uint8_t *) pBuf);
|
|
bgra_to_rgb(b_rgb, (uint8_t *) pBuf2, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight);
|
|
} else
|
|
bgra_to_rgb(b_rgb, (uint8_t *) pBuf, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight);
|
|
|
|
png_write_info(png_ptr, info_ptr);
|
|
|
|
png_write_image(png_ptr, b_rgb);
|
|
|
|
png_write_end(png_ptr, NULL);
|
|
|
|
/* cleanup heap allocation */
|
|
if (hdc) ReleaseDC(NULL,hdc);
|
|
|
|
for (i = 0; i < bmpInfo.bmiHeader.biHeight; i++)
|
|
if (b_rgb[i]) free(b_rgb[i]);
|
|
|
|
if (b_rgb) free(b_rgb);
|
|
|
|
if (pBuf2) free(pBuf2);
|
|
|
|
if (pBuf) free(pBuf);
|
|
|
|
if (fp) fclose(fp);
|
|
}
|
|
#endif
|
|
|
|
|
|
void
|
|
d3d_take_screenshot(const wchar_t *fn)
|
|
{
|
|
#ifdef USE_D3DX
|
|
LPDIRECT3DSURFACE9 d3dSurface = NULL;
|
|
|
|
if (! d3dTexture) return;
|
|
|
|
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
|
|
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
|
|
|
|
d3dSurface->Release();
|
|
d3dSurface = NULL;
|
|
#else
|
|
/* TODO: how to take screenshot without d3dx?
|
|
just a stub for now */
|
|
LPDIRECT3DSURFACE9 d3dSurface = NULL;
|
|
D3DSURFACE_DESC surfaceDesc;
|
|
D3DLOCKED_RECT d3dlr;
|
|
BYTE *pSurfaceBuffer;
|
|
|
|
if (! d3dTexture) return;
|
|
|
|
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
|
|
d3dSurface->GetDesc(&surfaceDesc);
|
|
d3dSurface->LockRect(&d3dlr, 0, D3DLOCK_DONOTWAIT);
|
|
pSurfaceBuffer = (BYTE *) d3dlr.pBits + d3dlr.Pitch * (surfaceDesc.Height - 1);
|
|
|
|
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
|
|
|
|
d3dSurface->Release();
|
|
d3dSurface = NULL;
|
|
#endif
|
|
}
|
|
|
|
|
|
void
|
|
d3d_enable(int enable)
|
|
{
|
|
d3d_enabled = enable;
|
|
}
|