Files
86Box/src/win/win_d3d.cpp
OBattler 552a87ea3d Added the IBM 5161 ISA expansion for PC and XT;
Cleaned up the parallel port emulation, added IRQ support, and made enabling/disabling per port;
Added the Award 430NX and the Intel Classic/PCI (Alfredo, 420TX);
Finished the 586MC1;
Added 8087 emulation;
Moved Cyrix 6x86'es to the Dev branch;
Sanitized/cleaned up memregs.c/h and intel.c/h;
Split the chipsets from machines and sanitized Port 92 emulation;
Added support for the 15bpp mode to the Compaq ATI 28800;
Moved the MR 386DX and 486 machines to the Dev branch;
Ported the new dynamic recompiler from PCem, but it remains in Dev branch until after v2.00;
Ported the new timer code from PCem;
Cleaned up the CPU table of unused stuff and better optimized its structure;
Ported the Open-XT and Open-AT from VARCem, the Open-AT is in the Dev branch;
Ported the XT MFM controller rewrite and adding of more controllers (incl. two RLL ones), from VARCem;
Added the AHA-1540A and the BusTek BT-542B;
Moved the Sumo SCSI-AT to the Dev branch;
Minor IDE, FDC, and floppy drive code clean-ups;
Made NCR 5380/53C400-based cards' BIOS address configurable;
Got rid of the legacy romset variable;
Unified (video) buffer and buffer32 into one and make the unified buffer 32-bit;
Added the Amstead PPC512 per PCem patch by John Elliott;
Switched memory mapping granularity from 16k to 4k (less than 1k not possible due to internal pages);
Rewrote the CL-GD 54xx blitter, fixes Win-OS/2 on the 54x6 among other thing;
Added the Image Manager 1024 and Professional Graphics Controller per PCem patch by John Elliott and work done on VARCem;
Added Headland HT-216, GC-205 and Video 7 VGA 1024i emulation based on PCem commit;
Implemented the fuction keys for the Toshiba T1000/T1200/T3100 enhancement;
Amstrad MegaPC does now works correctly with non-internal graphics card;
The SLiRP code no longer casts a packed struct type to a non-packed struct type;
The Xi8088 and PB410a no longer hang on 86Box when PS/2 mouse is not present;
The S3 Virge on BeOS is no longer broken (was broken by build #1591);
OS/2 2.0 build 6.167 now sees key presses again;
Xi8088 now work on CGA again;
86F images converted from either the old or new variants of the HxC MFM format now work correctly;
Hardware interrupts with a vector of 0xFF are now handled correctly;
OPTi 495SX boards no longer incorrectly have 64 MB maximum RAM when 32 MB is correct;
Fixed VNC keyboard input bugs;
Fixed AT RTC periodic interrupt - Chicago 58s / 73f / 73g  / 81 MIDI play no longer hangs with the build's own VTD driver;
Fixed mouse polling with internal mice - Amstrad and Olivetti mice now work correctly;
Triones ATAPI DMA driver now correctly reads a file at the end of a CD image with a sectors number not divisible by 4;
Compaq Portable now works with all graphics cards;
Fixed various MDSI Genius bugs;
Added segment limit checks and improved page fault checks for several CPU instructions - Memphis 15xx WINSETUP and Chicago 58s WINDISK.CPL no longer issue a GPF, and some S3 drivers that used to have glitches, now work correctly;
Further improved the 808x emulation, also fixes the noticably choppy sound when using 808x CPU's, also fixes #355;
OS/2 installer no logner locks up on splash screen on PS/2 Model 70 and 80, fixes #400.
Fixed several Amstead bugs, GEM no longer crashes on the Amstrad 1640, fixes #391.
Ported John Elliott's Amstrad fixes and improvement from PCem, and fixed the default language so it's correctly Engliish, fixes #278, fixes #389.
Fixed a minor IDE timing bug, fixes #388.
Fixed Toshiba T1000 RAM issues, fixes #379.
Fixed EGA/(S)VGA overscan border handling, fixes #378;
Got rid of the now long useless IDE channel 2 auto-removal, fixes #370;
Fixed the BIOS files used by the AMSTRAD PC1512, fixes #366;
Ported the Unicode CD image file name fix from VARCem, fixes #365;
Fixed high density floppy disks on the Xi8088, fixes #359;
Fixed some bugs in the Hercules emulation, fixes #346, fixes #358;
Fixed the SCSI hard disk mode sense pages, fixes #356;
Removed the AMI Unknown 386SX because of impossibility to identify the chipset, closes #349;
Fixed bugs in the serial mouse emulation, fixes #344;
Compiled 86Box binaries now include all the required .DLL's, fixes #341;
Made some combo boxes in the Settings dialog slightly wider, fixes #276.
2019-09-20 14:02:30 +02:00

797 lines
20 KiB
C++

/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Rendering module for Microsoft Direct3D 9.
*
* Version: @(#)win_d3d.cpp 1.0.12 2019/03/09
*
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
* Fred N. van Kempen, <decwiz@yahoo.com>
*
* Copyright 2008-2019 Sarah Walker.
* Copyright 2016-2019 Miran Grca.
* Copyright 2017-2019 Fred N. van Kempen.
*/
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include "../86box.h"
#include "../device.h"
#include "../video/video.h"
#include "../plat.h"
#include "win.h"
#include "win_d3d.h"
struct CUSTOMVERTEX {
FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag
DWORD color;
FLOAT tu, tv;
};
static LPDIRECT3D9 d3d = NULL;
static LPDIRECT3DDEVICE9 d3ddev = NULL;
static LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL;
static LPDIRECT3DTEXTURE9 d3dTexture = NULL;
static D3DPRESENT_PARAMETERS d3dpp;
static HWND d3d_hwnd;
static HWND d3d_device_window;
static int d3d_w,
d3d_h;
static volatile int d3d_enabled = 0;
static CUSTOMVERTEX d3d_verts[] = {
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f}
};
static void
d3d_size_default(RECT w_rect, double *l, double *t, double *r, double *b)
{
*l = -0.5;
*t = -0.5;
*r = (w_rect.right - w_rect.left) - 0.5;
*b = (w_rect.bottom - w_rect.top) - 0.5;
}
static void
d3d_size(RECT w_rect, double *l, double *t, double *r, double *b, int w, int h)
{
int ratio_w, ratio_h;
double hsr, gsr, d, sh, sw, wh, ww, mh, mw;
sh = (double) (w_rect.bottom - w_rect.top);
sw = (double) (w_rect.right - w_rect.left);
wh = (double) h;
ww = (double) w;
switch (video_fullscreen_scale) {
case FULLSCR_SCALE_FULL:
d3d_size_default(w_rect, l, t, r, b);
break;
case FULLSCR_SCALE_43:
case FULLSCR_SCALE_KEEPRATIO:
if (video_fullscreen_scale == FULLSCR_SCALE_43) {
mw = 4.0;
mh = 3.0;
} else {
mw = ww;
mh = wh;
}
hsr = sw / sh;
gsr = mw / mh;
if (hsr > gsr) {
/* Host ratio is bigger than guest ratio. */
d = (sw - (mw * (sh / mh))) / 2.0;
*l = ((int) d) - 0.5;
*r = ((int) (sw - d)) - 0.5;
*t = -0.5;
*b = ((int) sh) - 0.5;
} else if (hsr < gsr) {
/* Host ratio is smaller or rqual than guest ratio. */
d = (sh - (mh * (sw / mw))) / 2.0;
*l = -0.5;
*r = ((int) sw) - 0.5;
*t = ((int) d) - 0.5;
*b = ((int) (sh - d)) - 0.5;
} else {
/* Host ratio is equal to guest ratio. */
d3d_size_default(w_rect, l, t, r, b);
}
break;
case FULLSCR_SCALE_INT:
ratio_w = (w_rect.right - w_rect.left) / w;
ratio_h = (w_rect.bottom - w_rect.top) / h;
if (ratio_h < ratio_w)
ratio_w = ratio_h;
*l = ((w_rect.right - w_rect.left) / 2) - ((w * ratio_w) / 2) - 0.5;
*r = ((w_rect.right - w_rect.left) / 2) + ((w * ratio_w) / 2) - 0.5;
*t = ((w_rect.bottom - w_rect.top) / 2) - ((h * ratio_w) / 2) - 0.5;
*b = ((w_rect.bottom - w_rect.top) / 2) + ((h * ratio_w) / 2) - 0.5;
break;
}
}
static void
d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
{
HRESULT hr = D3D_OK;
HRESULT hbsr = D3D_OK;
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT w_rect;
int yy;
double l = 0, t = 0, r = 0, b = 0;
if (!d3d_enabled) {
video_blit_complete();
return;
}
if ((y1 == y2) || (h <= 0)) {
video_blit_complete();
return; /*Nothing to do*/
}
if (hr == D3D_OK && !(y1 == 0 && y2 == 0)) {
RECT lock_rect;
lock_rect.top = y1;
lock_rect.left = 0;
lock_rect.bottom = y2;
lock_rect.right = 2047;
hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
if (hr == D3D_OK) {
for (yy = y1; yy < y2; yy++) {
if (buffer32) {
if (video_grayscale || invert_display)
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
else
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
}
}
video_blit_complete();
d3dTexture->UnlockRect(0);
} else {
video_blit_complete();
return;
}
} else
video_blit_complete();
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_device_window, &w_rect);
d3d_size(w_rect, &l, &t, &r, &b, w, h);
d3d_verts[0].x = l;
d3d_verts[0].y = t;
d3d_verts[1].x = r;
d3d_verts[1].y = b;
d3d_verts[2].x = l;
d3d_verts[2].y = b;
d3d_verts[3].x = l;
d3d_verts[3].y = t;
d3d_verts[4].x = r;
d3d_verts[4].y = t;
d3d_verts[5].x = r;
d3d_verts[5].y = b;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
if (hr == D3D_OK)
hr = v_buffer->Unlock();
if (hr == D3D_OK)
hbsr = hr = d3ddev->BeginScene();
if (hr == D3D_OK) {
if (hr == D3D_OK)
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
}
if (hbsr == D3D_OK)
hr = d3ddev->EndScene();
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(hwndMain, WM_RESETD3D, 0, 0);
}
static void
d3d_blit(int x, int y, int y1, int y2, int w, int h)
{
HRESULT hr = D3D_OK;
HRESULT hbsr = D3D_OK;
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT r;
int yy;
if (!d3d_enabled) {
video_blit_complete();
return;
}
if ((y1 == y2) || (h <= 0)) {
video_blit_complete();
return; /*Nothing to do*/
}
r.top = y1;
r.left = 0;
r.bottom = y2;
r.right = 2047;
hr = d3dTexture->LockRect(0, &dr, &r, 0);
if (hr == D3D_OK) {
for (yy = y1; yy < y2; yy++) {
if (buffer32) {
if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
if (video_grayscale || invert_display)
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
else
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
}
}
}
video_blit_complete();
d3dTexture->UnlockRect(0);
} else {
video_blit_complete();
return;
}
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_hwnd, &r);
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
if (hr == D3D_OK)
hr = v_buffer->Unlock(); // unlock the vertex buffer
if (hr == D3D_OK)
hbsr = hr = d3ddev->BeginScene();
if (hr == D3D_OK) {
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
}
if (hbsr == D3D_OK)
hr = d3ddev->EndScene();
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_hwnd, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
}
static void
d3d_init_objects(void)
{
D3DLOCKED_RECT dr;
RECT r;
int y;
if (FAILED(d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
0,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
D3DPOOL_MANAGED,
&v_buffer,
NULL)))
fatal("CreateVertexBuffer failed\n");
if (FAILED(d3ddev->CreateTexture(2048, 2048, 1, 0,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &d3dTexture, NULL)))
fatal("CreateTexture failed\n");
r.top = r.left = 0;
r.bottom = r.right = 2047;
if (FAILED(d3dTexture->LockRect(0, &dr, &r, 0)))
fatal("LockRect failed\n");
for (y = 0; y < 2048; y++) {
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (y * dr.Pitch));
memset(p, 0, 2048 * 4);
}
d3dTexture->UnlockRect(0);
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
}
int
d3d_init(HWND h)
{
d3d_hwnd = h;
d3d = Direct3DCreate9(D3D_SDK_VERSION);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = h;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = true;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, h,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &d3ddev)))
fatal("CreateDevice failed\n");
d3d_init_objects();
video_setblit(d3d_blit);
d3d_enabled = 1;
return(1);
}
int
d3d_init_fs(HWND h)
{
WCHAR title[200];
d3d_w = GetSystemMetrics(SM_CXSCREEN);
d3d_h = GetSystemMetrics(SM_CYSCREEN);
d3d_hwnd = h;
/*FIXME: should be done once, in win.c */
_swprintf(title, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
d3d_device_window = CreateWindowEx (
0,
SUB_CLASS_NAME,
title,
WS_POPUP,
CW_USEDEFAULT,
CW_USEDEFAULT,
640,
480,
HWND_DESKTOP,
NULL,
NULL,
NULL
);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = d3d_device_window;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = false;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = d3d_w;
d3dpp.BackBufferHeight = d3d_h;
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, h,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &d3ddev)))
fatal("CreateDevice failed\n");
d3d_init_objects();
video_setblit(d3d_blit_fs);
d3d_enabled = 1;
return(1);
}
static void
d3d_close_objects(void)
{
if (d3dTexture) {
d3dTexture->Release();
d3dTexture = NULL;
}
if (v_buffer) {
v_buffer->Release();
v_buffer = NULL;
}
}
void
d3d_close(void)
{
video_setblit(NULL);
if (d3d_enabled)
d3d_enabled = 0;
d3d_close_objects();
if (d3ddev) {
d3ddev->Release();
d3ddev = NULL;
}
if (d3d) {
d3d->Release();
d3d = NULL;
}
if (d3d_device_window != NULL) {
DestroyWindow(d3d_device_window);
d3d_device_window = NULL;
}
}
void
d3d_reset(void)
{
HRESULT hr;
if (! d3ddev) return;
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = d3d_hwnd;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = true;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
hr = d3ddev->Reset(&d3dpp);
if (hr == D3DERR_DEVICELOST) return;
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
device_force_redraw();
}
void
d3d_reset_fs(void)
{
HRESULT hr;
memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.Flags = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = d3d_device_window;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.EnableAutoDepthStencil = false;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp.Windowed = false;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferWidth = d3d_w;
d3dpp.BackBufferHeight = d3d_h;
hr = d3ddev->Reset(&d3dpp);
if (hr == D3DERR_DEVICELOST) return;
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
device_force_redraw();
}
void
d3d_resize(int x, int y)
{
d3dpp.BackBufferWidth = x;
d3dpp.BackBufferHeight = y;
d3d_reset();
}
int
d3d_pause(void)
{
return(0);
}
#ifndef USE_D3DX
static void
SavePNG(wchar_t *szFilename, D3DSURFACE_DESC *surfaceDesc, D3DLOCKED_RECT *d3dlr)
{
BITMAPINFO bmpInfo;
HDC hdc;
LPVOID pBuf = NULL;
LPVOID pBuf2 = NULL;
png_bytep *b_rgb = NULL;
int i;
/* create file */
FILE *fp = plat_fopen(szFilename, (wchar_t *) L"wb");
if (!fp) {
ddraw_log("[SavePNG] File %ls could not be opened for writing", szFilename);
return;
}
/* initialize stuff */
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) {
ddraw_log("[SavePNG] png_create_write_struct failed");
fclose(fp);
return;
}
info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
ddraw_log("[SavePNG] png_create_info_struct failed");
fclose(fp);
return;
}
png_init_io(png_ptr, fp);
hdc = GetDC(NULL);
ZeroMemory(&bmpInfo, sizeof(BITMAPINFO));
bmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
GetDIBits(hdc, hBitmap, 0, 0, NULL, &bmpInfo, DIB_RGB_COLORS);
if (bmpInfo.bmiHeader.biSizeImage <= 0)
bmpInfo.bmiHeader.biSizeImage =
bmpInfo.bmiHeader.biWidth*abs(bmpInfo.bmiHeader.biHeight)*(bmpInfo.bmiHeader.biBitCount+7)/8;
pBuf = malloc(bmpInfo.bmiHeader.biSizeImage);
if (pBuf == NULL) {
ddraw_log("[SavePNG] Unable to Allocate Bitmap Memory");
fclose(fp);
return;
}
if (ys2 <= 250) {
pBuf2 = malloc(bmpInfo.bmiHeader.biSizeImage << 1);
if (pBuf2 == NULL) {
ddraw_log("[SavePNG] Unable to Allocate Secondary Bitmap Memory");
free(pBuf);
fclose(fp);
return;
}
}
ddraw_log("save png w=%i h=%i\n", bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight);
bmpInfo.bmiHeader.biCompression = BI_RGB;
GetDIBits(hdc, hBitmap, 0, bmpInfo.bmiHeader.biHeight, pBuf, &bmpInfo, DIB_RGB_COLORS);
if (pBuf2) {
bmpInfo.bmiHeader.biSizeImage <<= 1;
bmpInfo.bmiHeader.biHeight <<= 1;
}
png_set_IHDR(png_ptr, info_ptr, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight,
8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
b_rgb = (png_bytep *) malloc(sizeof(png_bytep) * bmpInfo.bmiHeader.biHeight);
if (b_rgb == NULL) {
ddraw_log("[SavePNG] Unable to Allocate RGB Bitmap Memory");
free(pBuf2);
free(pBuf);
fclose(fp);
return;
}
for (i = 0; i < bmpInfo.bmiHeader.biHeight; i++) {
b_rgb[i] = (png_byte *) malloc(png_get_rowbytes(png_ptr, info_ptr));
}
if (pBuf2) {
DoubleLines((uint8_t *) pBuf2, (uint8_t *) pBuf);
bgra_to_rgb(b_rgb, (uint8_t *) pBuf2, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight);
} else
bgra_to_rgb(b_rgb, (uint8_t *) pBuf, bmpInfo.bmiHeader.biWidth, bmpInfo.bmiHeader.biHeight);
png_write_info(png_ptr, info_ptr);
png_write_image(png_ptr, b_rgb);
png_write_end(png_ptr, NULL);
/* cleanup heap allocation */
if (hdc) ReleaseDC(NULL,hdc);
for (i = 0; i < bmpInfo.bmiHeader.biHeight; i++)
if (b_rgb[i]) free(b_rgb[i]);
if (b_rgb) free(b_rgb);
if (pBuf2) free(pBuf2);
if (pBuf) free(pBuf);
if (fp) fclose(fp);
}
#endif
void
d3d_take_screenshot(const wchar_t *fn)
{
#ifdef USE_D3DX
LPDIRECT3DSURFACE9 d3dSurface = NULL;
if (! d3dTexture) return;
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
d3dSurface->Release();
d3dSurface = NULL;
#else
/* TODO: how to take screenshot without d3dx?
just a stub for now */
LPDIRECT3DSURFACE9 d3dSurface = NULL;
D3DSURFACE_DESC surfaceDesc;
D3DLOCKED_RECT d3dlr;
BYTE *pSurfaceBuffer;
if (! d3dTexture) return;
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
d3dSurface->GetDesc(&surfaceDesc);
d3dSurface->LockRect(&d3dlr, 0, D3DLOCK_DONOTWAIT);
pSurfaceBuffer = (BYTE *) d3dlr.pBits + d3dlr.Pitch * (surfaceDesc.Height - 1);
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
d3dSurface->Release();
d3dSurface = NULL;
#endif
}
void
d3d_enable(int enable)
{
d3d_enabled = enable;
}