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partially working text acceleration, looks inverted(??)
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@@ -37,4 +37,7 @@ void nv3_render_rect(nv3_position_16_t position, nv3_size_16_t size, uint32_t co
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bool nv3_render_chroma_test(nv3_grobj_t grobj, uint32_t color);
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/* Blit */
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void nv3_render_blit_screen2screen(nv3_grobj_t grobj);
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void nv3_render_blit_screen2screen(nv3_grobj_t grobj);
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/* GDI */
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void nv3_render_gdi_type_d(nv3_grobj_t grobj, uint32_t param);
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@@ -1228,6 +1228,7 @@ typedef struct nv3_pgraph_s
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struct nv3_object_class_00A lin;
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struct nv3_object_class_00B triangle;
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struct nv3_object_class_00C win95_gdi_text;
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nv3_position_16_t win95_gdi_text_current_position; /* This is here so we can hold the current state of the image draw */
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struct nv3_object_class_00D m2mf;
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struct nv3_object_class_00E scaled_image_from_memory;
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struct nv3_object_class_010 blit;
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