partially working text acceleration, looks inverted(??)

This commit is contained in:
starfrost013
2025-03-24 13:17:22 +00:00
parent 57edb25a27
commit c3ebf327d9
7 changed files with 118 additions and 5 deletions

View File

@@ -37,4 +37,7 @@ void nv3_render_rect(nv3_position_16_t position, nv3_size_16_t size, uint32_t co
bool nv3_render_chroma_test(nv3_grobj_t grobj, uint32_t color);
/* Blit */
void nv3_render_blit_screen2screen(nv3_grobj_t grobj);
void nv3_render_blit_screen2screen(nv3_grobj_t grobj);
/* GDI */
void nv3_render_gdi_type_d(nv3_grobj_t grobj, uint32_t param);

View File

@@ -1228,6 +1228,7 @@ typedef struct nv3_pgraph_s
struct nv3_object_class_00A lin;
struct nv3_object_class_00B triangle;
struct nv3_object_class_00C win95_gdi_text;
nv3_position_16_t win95_gdi_text_current_position; /* This is here so we can hold the current state of the image draw */
struct nv3_object_class_00D m2mf;
struct nv3_object_class_00E scaled_image_from_memory;
struct nv3_object_class_010 blit;