OpenGL Renderer: Remove leftover debug code.

This commit is contained in:
OBattler
2025-10-12 18:21:08 +02:00
parent 93cb9e9c9d
commit 5c3f0a4ecc

View File

@@ -218,12 +218,6 @@ OpenGLRenderer::compile_shader(GLenum shader_type, const char *prepend, const ch
if (version_loc) {
snprintf(version, 49, "%s\n", versionRegex.match(progSource).captured(1).toLatin1().data());
progSource.remove(versionRegex);
version_loc = ((char *) this->glslVersion.toLatin1().data()) + 9;
char glsl_ver[4] = { 0 };
memcpy(glsl_ver, version_loc, 3);
int ver = atoi((char *) glsl_ver);
pclog("Fucce þiċ: %d\n", ver);
} else {
version_loc = ((char *) this->glslVersion.toLatin1().data()) + 9;
char glsl_ver[4] = { 0 };
@@ -1738,3 +1732,4 @@ OpenGLRenderer::render()
frameCounter++;
context->swapBuffers(this);
}