diff --git a/src/machine/m_at_socket1.c b/src/machine/m_at_socket1.c index 7279668f5..563227f2e 100644 --- a/src/machine/m_at_socket1.c +++ b/src/machine/m_at_socket1.c @@ -396,8 +396,7 @@ machine_at_sensation1_init(const machine_t *model) if (fdc_current[0] == FDC_INTERNAL) device_add(&fdc_at_nsc_dp8473_device); - //if (gfxcard[0] == VID_INTERNAL) - // device_add(machine_get_vid_device(machine)); + /* TODO: Add onboard WD90C31 once it's implemented */ if (sound_card_current[0] == SOUND_INTERNAL) machine_snd = device_add(machine_get_snd_device(machine)); diff --git a/src/machine/machine_table.c b/src/machine/machine_table.c index d11561140..8805f30bf 100644 --- a/src/machine/machine_table.c +++ b/src/machine/machine_table.c @@ -7873,7 +7873,7 @@ const machine_t machines[] = { }, /* Has a VLSI VL82C113A SCAMP Combination I/O which holds the KBC. */ { - .name = "[VLSI 82C486] Tandy Sensation", + .name = "[VLSI 82C486] Tandy Sensation! (25-1650)", .internal_name = "sensation1", .type = MACHINE_TYPE_486, .chipset = MACHINE_CHIPSET_VLSI_VL82C486, @@ -7896,7 +7896,7 @@ const machine_t machines[] = { .flags = MACHINE_IDE | MACHINE_SOUND | MACHINE_GAMEPORT | MACHINE_APM, .ram = { .min = 2048, - .max = 65536, + .max = 32768, .step = 2048 }, .nvrmask = 127,