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Port remaining PCem OpenGL renderer features
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@@ -234,6 +234,9 @@ int portable_mode = 0; /* We are runn
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int monitor_edid = 0; /* (C) Which EDID to use. 0=default, 1=custom. */
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char monitor_edid_path[1024] = { 0 }; /* (C) Path to custom EDID */
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double video_gl_input_scale = 1.0; /* (C) OpenGL 3.x input scale */
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int video_gl_input_scale_mode = FULLSCR_SCALE_FULL; /* (C) OpenGL 3.x input stretch mode */
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// Accelerator key array
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struct accelKey acc_keys[NUM_ACCELS];
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