diff --git a/settings/display.rst b/settings/display.rst index 7bc4e1e..6770a3c 100644 --- a/settings/display.rst +++ b/settings/display.rst @@ -13,7 +13,7 @@ The *Configure* button opens a new window with settings specific to the selected Voodoo Graphics --------------- -Emulate a **3Dfx Voodoo** or **Voodoo 2** 3D accelerator, connected to the PCI bus and to the video card selected above. +Emulate a **3Dfx Voodoo** 3D accelerator, connected to the PCI bus and to the video card selected above. The *Configure* button provides the following settings: diff --git a/settings/hdd.rst b/settings/hdd.rst index c6f69e9..6298fa9 100644 --- a/settings/hdd.rst +++ b/settings/hdd.rst @@ -30,7 +30,7 @@ The *New...* button opens a new window allowing you to create an existing hard d * **Bus:** bus to attach the disk to. * **Channel**/**ID:** where to attach the disk on the selected bus. - * The *Channel* for an IDE bus has two numbers, which correspond to an IDE channel and device, respectively: + * The *Channel* value for the IDE bus has two numbers, which correspond to an IDE channel and device, respectively: +---------+-----------+------+ |*Channel*|IDE channel|Device| @@ -52,14 +52,14 @@ The *New...* button opens a new window allowing you to create an existing hard d |3:1 |Quaternary |Slave | +---------+-----------+------+ -Press the *OK* button to create the image, or *Cancel* to close the window. +Press the *OK* button to create the disk image file, or *Cancel* to close the window. Adding an existing disk ----------------------- The *Existing...* button opens a similar window to the *New...* button, except that it lets you select an existing disk image file. The CHS parameters are guessed from the image's file size, or the file header if the image is of a format which contains a header. -After selecting the image file and checking if the parameters are correct, select the *Bus* and *Channel*/*ID* and press *OK* to add the image. Press *Cancel* to close the window. +After selecting the image file and checking if the parameters are correct, select the *Bus* and *Channel*/*ID* for the hard disk and press *OK* to add it. Press *Cancel* to close the window. Removing a disk --------------- @@ -71,7 +71,7 @@ Select a disk on the list and press *Remove* to remove it. Size limits ----------- -There are limits to how big of a hard disk an emulated machine can accept. Such limits will vary depending on the machine's age, but here are a few important ones: +There are limits to how big of a hard disk an emulated machine can accept. Such limits will vary depending on the machine's age. Here are a few important ones: +------------+---------+---------+-----+-------+ |Limit |Disk size|Cylinders|Heads|Sectors| diff --git a/settings/input.rst b/settings/input.rst index d536ed6..db60777 100644 --- a/settings/input.rst +++ b/settings/input.rst @@ -6,10 +6,10 @@ The *Input devices* page contains settings related to the emulated machine's mou Mouse ----- -Mouse device to emulate. The following types of mice are supported: +Emulate a mouse pointing device. The following mouse types are supported: * **Bus mouse:** ISA expansion card with a mouse interface. The I/O port and IRQ used by the card are configurable. -* **Serial mouse:** connected to the serial port of your choosing. +* **Serial mouse:** connected to the serial port of your choosing. The selected serial port must be enabled in :ref:`settings/ports:Serial port 1-4`. * **PS/2 mouse:** connected to the PS/2 port. Only available on machines with a PS/2 mouse port. The *Configure* button opens a new window with settings specific to the selected mouse type, such as the number of buttons, or the serial port for a serial mouse. @@ -17,7 +17,7 @@ The *Configure* button opens a new window with settings specific to the selected Joystick -------- -Game port controller to emulate. +Emulate one or more game port controller(s). The following controller types are supported: * **Standard 2-button joystick(s):** up to two controllers, each with two buttons and a single analog stick. * **Standard 4-button joystick:** single controller with four buttons and a single analog stick. @@ -36,4 +36,4 @@ Configure the mappings for each emulated game port controller. The *Device* box If you're not sure as to what axis or button numbers map to which sticks and buttons on the real controller, use the *Test* feature of Windows' *Game Controllers* control panel (``joy.cpl``). Keep in mind 86Box's button numbers start with 0, whereas the control panel's numbers start with 1. -.. note:: Only DInput controllers are supported at the moment. XInput controllers are still supported through their DInput emulation mode, with no action required. +.. note:: Only DInput controllers are supported at the moment. XInput controllers can still be used through their DInput emulation mode, with no action required. diff --git a/settings/machine.rst b/settings/machine.rst index 681c3bc..b3c4c20 100644 --- a/settings/machine.rst +++ b/settings/machine.rst @@ -28,7 +28,7 @@ Number of memory wait states. This box is only enabled and relevant if a 286- or Memory ------ -Amount of RAM to give the emulated machine. The minimum and maximum amounts of RAM will vary depending on the selected machine. +Amount of RAM to give the emulated machine. The minimum and maximum allowed amounts of RAM will vary depending on the selected machine. Dynamic Recompiler ------------------ @@ -38,8 +38,8 @@ Enable the dynamic recompiler, which provides faster but less accurate CPU emula Time synchronization -------------------- -Time synchronization automatically copies your host machine's date and time settings over to the guest machine's hardware real-time clock. Synchronization is performed every time the guest operating system reads the hardware clock to calibrate its own internal clock, which usually happens once on every boot. +Time synchronization automatically copies your host system's date and time settings over to the guest machine's hardware real-time clock. Synchronization is performed every time the guest operating system reads the hardware clock to calibrate its own internal clock, which usually happens once on every boot. * **Disabled:** do not perform time synchronization. -* **Enabled (local time):** synchronize the time in your host machine's configured timezone. Use this option when running a guest operating system which stores local time in the hardware clock, such as DOS or Windows. +* **Enabled (local time):** synchronize the time in your host system's configured timezone. Use this option when running a guest operating system which stores local time in the hardware clock, such as DOS or Windows. * **Enabled (UTC):** synchronize the time in Coordinated Universal Time (UTC). Use this option when running a guest operating system which stores UTC time in the hardware clock, such as Linux. diff --git a/settings/peripherals.rst b/settings/peripherals.rst index 004c036..4c42d46 100644 --- a/settings/peripherals.rst +++ b/settings/peripherals.rst @@ -15,7 +15,7 @@ HD Controller Hard disk drive controller card to emulate. Only cards supported by the machine's expansion buses will be listed. -MFM, RLL, ESDI and IDE controllers are emulated. On machines with onboard IDE, selecting an IDE controller is not necessary. +MFM, RLL, ESDI and IDE controllers are available. On machines with onboard IDE, selecting an IDE controller is not necessary. The *Configure* button opens a new window with settings specific to the selected controller card, such as the BIOS option ROM address. @@ -24,7 +24,7 @@ FD Controller Floppy disk drive controller card to emulate. -Selecting a controller is usually not required. The DTK controllers are useful for providing high-density 1.44 MB floppy support on XT machines. +Selecting a controller is not usually necessary. The DTK controllers are useful for adding high-density 1.44 MB floppy support to XT machines. The BIOS option ROM address used by the selected controller can be configured through the *Settings* button. diff --git a/settings/sound.rst b/settings/sound.rst index dd4484f..3df33d9 100644 --- a/settings/sound.rst +++ b/settings/sound.rst @@ -62,4 +62,4 @@ The type of UltraSound to emulate (Classic or MAX), I/O port and amount of onboa Use FLOAT32 sound ----------------- -Use the 32-bit floating point (instead of 16-bit integer) data type for audio output. Try disabling this option if you're getting glitchy audio even at 100% emulation speed. +Use the 32-bit floating point (instead of 16-bit integer) data type for audio output, which is less prone to clipping. Try disabling this option if you're getting no audio output at all.